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Legend of Zelda: Twilight Princess - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Legend of Zelda: Twilight Princess (/Thread-legend-of-zelda-twilight-princess--41104) |
Legend of Zelda: Twilight Princess - DeepFrydFreedom - 07-24-2015 hello, i have been having an issue with this specific game not preforming ideally, its not slow but its too fast i am using a PAL version and no matter what i try to my knowledge is making it run at a normal speed. i have tried limiting frames to 60, 50, and by audio, to no effect all animations and music are very fast. I did have this problem with Fire Emblem Radiant Dawn, but was able to fix it by changing the the frame limiting. If there is another option i should try changing please let me know i am a little stumped, i like to think i have a good reaction time do to playing a lot Counter Strike but playing at what feels like 150%+ speed is kinda hard to dodge attacks. thank you in advance i know you masters of the dolphin community will help me!
RE: Legend of Zelda: Twilight Princess - mimimi - 07-24-2015 You can fix this by using the latest version, setting the frame limit to auto, and enabling the speed hack. RE: Legend of Zelda: Twilight Princess - OatmealDome - 07-24-2015 (07-24-2015, 01:47 AM)DeepFrydFreedom Wrote: hello, i have been having an issue with this specific game not preforming ideally, its not slow but its too fast i am using a PAL version and no matter what i try to my knowledge is making it run at a normal speed. i have tried limiting frames to 60, 50, and by audio, to no effect all animations and music are very fast. I did have this problem with Fire Emblem Radiant Dawn, but was able to fix it by changing the the frame limiting. There is literally no reason for you to be using x86 Windows with your i7 CPU and 8 GB of RAM... Upgrade to 64-bit Windows (maybe Windows 10?), then as mimimi said, upgrade to the latest development build. RE: Legend of Zelda: Twilight Princess - DeepFrydFreedom - 07-24-2015 lol i guess for some reason i was thinking x86 was 64-bit, shows what i know. ok i will try the dev build and let you guys know if that fixes it. RE: Legend of Zelda: Twilight Princess - DeepFrydFreedom - 07-24-2015 ok now i am having an issue where this build of dolphin does not detect my Xbox one controller, RE: Legend of Zelda: Twilight Princess - OatmealDome - 07-24-2015 Does the device "XInput/0/Gamepad" appear under the Devices dropdown when you configure the GameCube controller? (It should, since apparently there's no need to download drivers now as they should be automatically downloaded from Windows Update) RE: Legend of Zelda: Twilight Princess - DeepFrydFreedom - 07-24-2015 (07-24-2015, 04:33 AM)OatmealDome Wrote: Does the device "XInput/0/Gamepad" appear under the Devices dropdown when you configure the GameCube controller? (It should, since apparently there's no need to download drivers now as they should be automatically downloaded from Windows Update) i did manage do get it after running the stable build then it showed up in the development build, kinda weird but i won't complain. it is no longer running faster then it should, just slower. i'm messing with the configs to get it running right. RE: Legend of Zelda: Twilight Princess - DeepFrydFreedom - 07-24-2015 ok, so i was not able to make it run right on the dev build. i fiddled with it more on the stable build, and by setting the affinity to only 4 cores it got it running perfect. |