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Dx12 vs 11 (draw calls per second) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Offtopic (https://forums.dolphin-emu.org/Forum-offtopic) +--- Forum: Delfino Plaza (https://forums.dolphin-emu.org/Forum-delfino-plaza) +--- Thread: Dx12 vs 11 (draw calls per second) (/Thread-dx12-vs-11-draw-calls-per-second) Pages:
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RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-26-2015 (04-21-2015, 03:50 AM)NaturalViolence Wrote: It won't do anything to help AMD cpus as it will have no effect on CPU or DSP emulation. (04-21-2015, 06:23 AM)kinkinkijkin Wrote: there is no significant hit on the CPU as far as I know from draw calls, since there isn't a ton to renderDX12 helps a lot on the CPU side, the commands are made as lists within a single package and are able to be computed in a single package which reduces the CPU overhead.whereas, In DX11 the commands from CPU >>GPU are sent individually hence, making the process a lot slower because of the uneven interval of timing between the CPU >> GPU commands. It also matches the abstraction layer within the underlying hardware better than DX11. (04-21-2015, 01:01 PM)NKF98 Wrote: What effect do y'all think DX12 will have on iGPU?there will be a increase on performance but, determining the accurate amount of increase is theoretically Impossible. though, I might be able to give a rough approximate explanation.
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