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[Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 (/Thread-patch-fixing-opengl-slowdown-in-resolutions-1280-960) Pages:
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[Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - CacoFFF - 09-03-2009 This patch reduces that minimum to 640 x 480. Now those with low and mid end gfx cards who play at lesser resolutions like me will notice a great speedup, similar to the one of the Direct3D plugin. Devs, am I allowed to post the compiled plugin here? Thanks ector, no need to patch revisions 4201 and further. RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - DacoTaco - 09-03-2009 wait wait wait why would the native resolution NOT be the resolution of the tv unless the efb really uses that resolution... (which it doesn't afaik) RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - CacoFFF - 09-03-2009 The speed up I noticed is real, blame jpeterson for that. The ONLY way to reduce the EFB (viewport or whatever, it's the resolution what i meant) size to a value lesser than 1280x960 was enabling native resolution, but what about those who play at 800x600 or 1024x768? They don't have to play in a blurry like mode. RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - DacoTaco - 09-03-2009 just off the record, do you know when that change was made? RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - CacoFFF - 09-03-2009 r=3371 started here, render.cpp r=3381 and ended here maybe it was slight modified after that RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - ssbbtriforce - 09-03-2009 post the plugin already compiled here RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - DacoTaco - 09-03-2009 with the patch (he has to) also, at first i thought native resolutions was big its just big when not using native resolutions RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - ssbbtriforce - 09-03-2009 check rev r4168. DirectX plugin already working!!=D menu textures are fully working in some games and others We are getting into a "playable" plugin RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - CacoFFF - 09-03-2009 Too big for my crappy connection, specially the x64 version. RE: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960 - ssbbtriforce - 09-03-2009 your patch works? i'll send it to orleans |