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Exclusive fullscreen mode doesn't work on OpenGL - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Exclusive fullscreen mode doesn't work on OpenGL (/Thread-exclusive-fullscreen-mode-doesn-t-work-on-opengl) |
Exclusive fullscreen mode doesn't work on OpenGL - drhycodan - 11-13-2014 I can't get exclusive fullscreen to work under OpenGL, it makes no difference if I enable borderless fullscreen or not. It works perfectly fine under D3D and I can tell because alt-tabbing to a different window is not immediate and the mouse pointer flashes 3 times before disappearing in full screen. Am I the only person experiencing this? RE: Exclusive fullscreen mode doesn't work on OpenGL - JMC47 - 11-13-2014 OpenGL actually attains Exclusive Fullscreen a lot more quickly than D3D for me, so it's a lot harder to tell. RE: Exclusive fullscreen mode doesn't work on OpenGL - bailey89 - 11-16-2014 Yes, exclusive fullscreen is also not working on OpenGL for me. I can confirm this. I think it stopped working since I updated my Nvidia drivers to 344.60. Can anyone confirm this? RE: Exclusive fullscreen mode doesn't work on OpenGL - JMC47 - 11-16-2014 I think that may be true. RE: Exclusive fullscreen mode doesn't work on OpenGL - bailey89 - 11-16-2014 Does the development team have any plans of patching this up? Any known fixes right now? I don't want to revert to my previous Nvidia drivers if possible. RE: Exclusive fullscreen mode doesn't work on OpenGL - bailey89 - 11-26-2014 Hi there, any news on this? |