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Post Processing Shader - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Post Processing Shader (/Thread-post-processing-shader) Pages:
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RE: Post Processing Shader - THELUKESTIR - 08-28-2009 they are in the builds... just click the drop down arrow RE: Post Processing Shader - cmccmc - 08-28-2009 i told him that before but he doesn't pay any attention to anything RE: Post Processing Shader - Samus - 08-28-2009 No there is nothing when I drop down the menu says off and it was the only selectable option...... untiiiiiiiiiiiiiiil I figured it out by myself... I just created a folder named shaders copy pasted the script from the bloom shader onto a text file and voila! I get nice bloom effect in Windwaker its so nice! I'll post some screenshots when Im out of this damn storm before getting the third pearl [attachment=1157][/i] here it is with the boom effect... theres a little ghosting effect but its not noticeble In movement. I find Zelda is a bright new colorbook story now loool. My settings are 1920X1080 widescreen res, 2XAA, 8XAF, VSYNC enabled, trilinear filtering enabled, High res textures ticked. I get 30 fps 80% of the time and big scenes with alot of action I get around 20 fps. I must say the devs are doing an exellent job in emulating the impossible. Im happy since my gamecube died this emulator replaced it and its even a better experience.
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