Dolphin, the GameCube and Wii emulator - Forums
F-Zero GX OpenGL shader cache size - Printable Version

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+--- Thread: F-Zero GX OpenGL shader cache size (/Thread-f-zero-gx-opengl-shader-cache-size)



F-Zero GX OpenGL shader cache size - DoubleD - 11-07-2014

Why is the OpenGL shader cache for F-Zero GX so big? It's over 5 GB while the D3D11 shader cache for that same game is less than 300 KB. Is this normal? I am currently using version 4.0.4061 and every time I start or stop this particular game while running in OpenGL, it hangs for a couple minutes with increased disk activity and RAM usage. If I delete the shader cache (Documents\Dolphin Emulator\ShaderCache\ogl-GFZE01-shaders.cache), the game starts up quickly, but when I stop it, Dolphin freezes again for a couple minutes and writes a 4 GB+ shader cache file before stopping the game. The D3D backend works fine but I prefer to use OpenGL for this game because it is faster. This doesn't occur with any other game that I play, only F-Zero GX. It also happens with these older versions that I've tried: 4.0.4053, 4.0.3956, 4.0.3691, 4.0.3644. Anybody else experiencing this issue?


RE: F-Zero GX OpenGL shader cache size - JMC47 - 11-07-2014

There's some kind of bug. Please report this, can confirm.


RE: F-Zero GX OpenGL shader cache size - DoubleD - 11-07-2014

(11-07-2014, 07:55 AM)JMC47 Wrote: There's some kind of bug. Please report this, can confirm.

How/Where do you report bugs?


RE: F-Zero GX OpenGL shader cache size - DJBarry004 - 11-07-2014

In Google Code, I guess.


RE: F-Zero GX OpenGL shader cache size - Pringo - 11-07-2014

(11-07-2014, 08:44 AM)DoubleD Wrote:
(11-07-2014, 07:55 AM)JMC47 Wrote: There's some kind of bug. Please report this, can confirm.

How/Where do you report bugs?

Here: https://code.google.com/p/dolphin-emu/issues/list

Make a new issue and fill out the form.


RE: F-Zero GX OpenGL shader cache size - DoubleD - 11-07-2014

Thanks everybody.
Issue reported.