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Xenoblade and D3D - Printable Version

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+--- Thread: Xenoblade and D3D (/Thread-xenoblade-and-d3d)



Xenoblade and D3D - Nofumasa - 10-30-2014

I'm trying to use SweetFX, which only works with D3D and not OpenGL. However, Xenoblade only goes to a black screen if I start with D3D.

Using Dolphin 4.0-3382


RE: Xenoblade and D3D - MayImilae - 10-30-2014

What happens when you use the absolute newest dev version? (as of this writing 4.0-3935)


RE: Xenoblade and D3D - Nofumasa - 10-31-2014

Same. Black screen on start.


RE: Xenoblade and D3D - JMC47 - 10-31-2014

Doesn't sweetfx not work with 64bit applications?


RE: Xenoblade and D3D - ExtremeDude2 - 10-31-2014

I know it didn't use to, but I'm not sure about now


RE: Xenoblade and D3D - NaturalViolence - 10-31-2014

Does it work without sweetfx? If so then it's an issue with sweetfx. Simple as that. Most versions of sweetfx are 32 bit only but there are some 64 bit versions floating around the net.


RE: Xenoblade and D3D - Nofumasa - 10-31-2014

(10-31-2014, 03:21 AM)JMC47 Wrote: Doesn't sweetfx not work with 64bit applications?

It does work with 64bit apps for some time now. I'm already using it with Windwaker, Twilight Princess, and SM Sunshine.