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Wii Classic Controller Range - Printable Version

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+--- Thread: Wii Classic Controller Range (/Thread-wii-classic-controller-range)



Wii Classic Controller Range - Miinee - 10-13-2014

I'm trying to play Xenoblade Chronicles and I ran into a small "convenience" issue. I'm playing using the emulated wiimote with the classic controller extension and I set the right stick to respond to mouse movement (axis x/y). The problem is that the camera rotates extremely slowly when moving the mouse. So I increased the range to 500 and it got better but still too slow. I've tried to increase it manually by editing the config file but ingame doesn't change. Is there anyway to increase this parameter?


RE: Wii Classic Controller Range - ulao - 10-15-2014

I think the issue here may be limited to the will protocol hardware for the classic controller packet. Most controllers use 8 bits for axises the classic controller uses 6.

http://wiibrew.org/wiki/Wiimote/Extension_Controllers/Classic_Controller

So you only get a max of 63 values vs 255. This depends on how the developers wrote the emulated wiimote code. My guess is it will bottleneck at 63 at some point making it hard to use a hi resolution device like a mouse. I could however be wrong.


RE: Wii Classic Controller Range - tueidj - 10-15-2014

The right stick is actually worse, only 5 bits.


RE: Wii Classic Controller Range - ulao - 10-15-2014

Oh he did say right stick, wow. 30 positions, I think my attari paddle had more reads that that.