Dolphin, the GameCube and Wii emulator - Forums
DC-Netplay branch features and Main branch questions. - Printable Version

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+--- Thread: DC-Netplay branch features and Main branch questions. (/Thread-dc-netplay-branch-features-and-main-branch-questions)



DC-Netplay branch features and Main branch questions. - jofzar - 10-12-2014

Hello, I was having some questions about features of the netplay branch and if they will now be making it into the main branch now that it has working DC netplay. Will the traversal server and other netplay features be ported to the main branch any time soon, me and other smashers are really excited to move and have the improvements of dolphin over these last few months.

Thank you,
Jofzar

p.s. (I know these things take time)


RE: DC-Netplay branch features and Main branch questions. - President Magikarp - 10-17-2014

I'm also interested in the fate of some of DC-Netplay's more convenient features. The traversal server and UDP changes would be very handy.


RE: DC-Netplay branch features and Main branch questions. - JMC47 - 10-17-2014

Anyone's free to make a Pull Request; there's currently no one working on it.


RE: DC-Netplay branch features and Main branch questions. - Stevester118 - 10-20-2014

is it even actually possible to play brawl without desyncing?


RE: DC-Netplay branch features and Main branch questions. - JMC47 - 10-20-2014

Yes.


RE: DC-Netplay branch features and Main branch questions. - Stevester118 - 10-26-2014

how so?


RE: DC-Netplay branch features and Main branch questions. - JMC47 - 10-26-2014

By following the clear instructions in the multitude of netplay guides already available for Melee, Project M and Brawl. If you're wanting to play online, I still recommend the DC-netplay branch over Master for Wii games. It's just too much of a pain in the ass to sync the NAND in master, and DC-netplay branch disabled it.