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All new version has static sound when play with speed over 100%(60 or 30) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: All new version has static sound when play with speed over 100%(60 or 30) (/Thread-all-new-version-has-static-sound-when-play-with-speed-over-100-60-or-30) |
All new version has static sound when play with speed over 100%(60 or 30) - richter03 - 09-30-2014 This is my current performance from dolphin 4.0-370 with 133% of normal speed. http://www.youtube.com/watch?v=5KoYeQcnn54 It's work very well even under unstable fps like this in clip. http://www.youtube.com/watch?v=fRlGTbspT9A I'm use LLE recompiler with OpenAL latency 2ms and it's work like a charm until I update to new version, all of them has static sound when play at speed up. It's like what's happen before, a new version loss sound quality, I hope developers have a time and find the way to fix this problem before it's become bad like HLE. RE: All new version has static sound when play with speed over 100%(60 or 30) - JMC47 - 09-30-2014 I'm not exactly understanding what you're saying. RE: All new version has static sound when play with speed over 100%(60 or 30) - richter03 - 09-30-2014 (09-30-2014, 05:53 PM)JMC47 Wrote: I'm not exactly understanding what you're saying. I don't know what's a right word to description about it, so I record what's wrong with the sound of new version. http://www.youtube.com/watch?v=oyQh4zNTYnw RE: All new version has static sound when play with speed over 100%(60 or 30) - JMC47 - 09-30-2014 So, you run it above full speed, and it causes audio problems? Have you tried other backends? Fwiw, the audio latency fix causes this; by making audio lower latency, it's much more sensitive to running the wrong framerate. Pick your poison, I guess, or wait until we have proper time-stretching. RE: All new version has static sound when play with speed over 100%(60 or 30) - richter03 - 09-30-2014 Yes, I'm try it on 4.0-1035 but still have the same problem but it's no problem on 4.0-370 version, D3D and OpenGL aren't effect to this problem. I'm try to adjust audio latency to fix it but all fail; from 1ms to 30ms, non of them can fixed this problem. I'm stick with 4.0-370 for now, I hope you guys can fixed it; thanks for answer my post. RE: All new version has static sound when play with speed over 100%(60 or 30) - kanonx - 09-30-2014 (09-30-2014, 06:54 PM)richter03 Wrote: Yes, I'm try it on 4.0-1035 but still have the same problem but it's no problem on 4.0-370 version, D3D and OpenGL aren't effect to this problem. Try to Uncheck the Speker data in wimote options, work for me. RE: All new version has static sound when play with speed over 100%(60 or 30) - richter03 - 09-30-2014 I'm very sorry, it seem like this problem has been fixed for a while, it work fine on 4.0-3469. RE: All new version has static sound when play with speed over 100%(60 or 30) - JMC47 - 10-01-2014 That's fine, thank you for checking! |