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Confusion about 480P on NGC version RESIDENT EVIL 4 - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Confusion about 480P on NGC version RESIDENT EVIL 4 (/Thread-confusion-about-480p-on-ngc-version-resident-evil-4) |
Confusion about 480P on NGC version RESIDENT EVIL 4 - junjunleon - 09-20-2014 Hi, Recently I have been thinking a question. As we know, NGC version RESIDENT EVIL 4 is 480P with false 16:9 display. Here I wonder this 480P means 1. the whole game display? 2. the actual displaying part, i.e., the 16:9 part? Can anyone help me out? Thank you in advance. RE: Confusion about 480P on NGC version RESIDENT EVIL 4 - tueidj - 09-20-2014 It means the whole game display. The section that actually gets rendered is only about 512x288. RE: Confusion about 480P on NGC version RESIDENT EVIL 4 - MayImilae - 09-20-2014 junjunleon Wrote:... false 16:9 display. It's anamorphic widescreen. Think of it like this: The GameCube is not capable of outputting a widescreen resolution, so to cheat this the game renders in 16:9 but squishes the image horizontally into the 4:3 display that the GameCube can output, then the GameCube sends that to the TV which has to stretch it back out into the intended 16:9 widescreen image. Dolphin can't tell that the game is doing this, and so you have to set it to "force 16:9" on GameCube games with widescreen to approximate this. Wii games don't have this problem since the Wii has a dedicated widescreen mode. Of course, according to the wikipedia list and the Infendo list, Resident Evil 4 on the GameCube doesn't have 16:9 capability of any kind. So your information is probably wrong. *shrug* tueidj Wrote:It means the whole game display. The section that actually gets rendered is only about 512x288. According to the lists above, Resident Evil 4 has progressive scan capability, so (assuming that information is correct) it does not render "only 512x288", it will be the full frame. RE: Confusion about 480P on NGC version RESIDENT EVIL 4 - junjunleon - 09-20-2014 (09-20-2014, 04:26 PM)MaJoR Wrote:junjunleon Wrote:... false 16:9 display. Detailed analysis. Thanks. So dolphin push RE4 to a amazing resolution. The texture is designed in SD.Hence I just set the internal resolution up to 2X. A little pity. but it doesn't hurt that. Hah... Great game though. RE: Confusion about 480P on NGC version RESIDENT EVIL 4 - tueidj - 09-20-2014 (09-20-2014, 04:26 PM)MaJoR Wrote: According to the lists above, Resident Evil 4 has progressive scan capability, so (assuming that information is correct) it does not render "only 512x288", it will be the full frame. No, you don't understand. Resident Evil 4 always renders a 16:9 image, by using black borders at the top and bottom of the screen. The resulting image only uses 512x288 pixels. Whether it's progressive or not has no relevance. RE: Confusion about 480P on NGC version RESIDENT EVIL 4 - MayImilae - 09-20-2014 Lol, wow, that sucks. I always thought Beyond Good & Evil was the only game stupid enough to do that. |