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Audio Garbage - Printable Version

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+--- Thread: Audio Garbage (/Thread-audio-garbage)



Audio Garbage - kanonx - 09-14-2014

Hello, since the last audio common (rev. 4.3074) to the last rev. experiment audio garbage with every combination of audio options, most noticiable with music games like guitar heros series. The rev. 4.3073 was perfect, the HLE work great, the async in Guitar hero metallica gone, I dont want to miss actual immproves in performace but whit the audio common break I cant uses newer revs.
Any ideas to fix the audio isues.


RE: Audio Garbage - JMC47 - 09-15-2014

4.0-3074 doesn't exist, try again. 3075 and 3073 wouldn't affect audio.


RE: Audio Garbage - kanonx - 09-15-2014

(09-15-2014, 12:06 AM)JMC47 Wrote: 4.0-3074 doesn't exist, try again. 3075 and 3073 wouldn't affect audio.

Ok I try the rev. 4.0-3214, the problem persist bad audio, and yes the 4.0-3073 sound good but i I prefer to solve the problem in the newer rev. to uses the speed improvements of the last Devs.


RE: Audio Garbage - JMC47 - 09-15-2014

Find the exact build when the audio behavior changed.


RE: Audio Garbage - kanonx - 09-15-2014

(09-15-2014, 06:02 AM)JMC47 Wrote: Find the exact build when the audio behavior changed.

Since 4.0-3075 AudioCommon: Use std:Confusedtring for the filename parameter of StartLogAudio (PR #1013 de lioncash) to last 4.0-3232 is the same problem with the audio.


RE: Audio Garbage - skid - 09-15-2014

kanonx, to fix this, go to Wiimote Settings and uncheck "Enable Speaker Data".


RE: Audio Garbage - kanonx - 09-15-2014

(09-15-2014, 09:30 AM)skid Wrote: kanonx, to fix this, go to Wiimote Settings and uncheck "Enable Speaker Data".
Thanks, problem solve. Now sound good again.