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SMG runs at constant 60 fps but seems to lose frames - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: SMG runs at constant 60 fps but seems to lose frames (/Thread-smg-runs-at-constant-60-fps-but-seems-to-lose-frames) |
SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-11-2014 Hello All! As it says in the title Super Mario Galaxy runs at 60 fps mostly, but it looks like it's dropping a few frames all of the time despite the fps counter displaying 60. I'm new to emulation with Dolphin. I have an; i7 4790K running at 4.6 GHz 16 Gb Corsair Vengeance 1866MHz AMD R9 290 I'm running Dolphin 4.0.2 In basic settings I've enabled Dual Core and Idle Skipping, Framelimit is set to Auto. CPU Emulator Engine is JIT Recompiler. Audio is DSP LLE recompiler and i've ticked DSPLLE on Separate Thread Misc Settings, use EuRGB60 Mode (PAL 60) is enabled Graphics: Using Direct3D11, running at 1920 x 1200 (my desktop resolution), then internal res is set to Auto, AA - 8 samples, Anisotropic Filtering is 16x. Scaled EFB Copy and Per-Pixel Lighting are enabled. EFB copies are set to Texture. Any other settings that I should mention? RE: SMG runs at constant 60 fps but seems to lose frames - KHg8m3r - 09-11-2014 Upgrade to the latest dev builds. In the past month alone they've gotten about 26% faster. Also, set full screen resolution to auto, and then set the IR to like 4x. It can be funny sometimes with screen resolution that aren't multiples of the base resolution on the GC/Wii In the latest dev builds, HLE audio has been fixed and is now working on all games, so you no longer need the slower LLE. RE: SMG runs at constant 60 fps but seems to lose frames - pauldacheez - 09-11-2014 Try D3D's Exclusive Fullscreen mode (with Vsync, I believe?) in a current development build, it solves this problem. RE: SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-15-2014 (09-11-2014, 05:42 AM)pauldacheez Wrote: Try D3D's Exclusive Fullscreen mode (with Vsync, I believe?) in a current development build, it solves this problem. Thank you both of you this has solved the problem. LLE recompiler still seems to be the better option. On a separate matter, is it normal in the observatory for the fps to drop to 30 and the sound be messed up? Outside of the observatory the game and sound runs really smoothly. RE: SMG runs at constant 60 fps but seems to lose frames - JMC47 - 09-15-2014 That's your computer being unable to maintain full speed with vsync; when it fails to reach full speed, vsync puts it at 30 fps. RE: SMG runs at constant 60 fps but seems to lose frames - TuskenRaiderBob - 09-15-2014 (09-15-2014, 12:50 AM)JMC47 Wrote: That's your computer being unable to maintain full speed with vsync; when it fails to reach full speed, vsync puts it at 30 fps. It was the same before I enabled vsync, just doesn't seem to like the observatory |