Dolphin, the GameCube and Wii emulator - Forums
Crashing On Startup - Printable Version

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+--- Thread: Crashing On Startup (/Thread-crashing-on-startup)

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Crashing On Startup - SUShawk - 09-10-2014

So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me.


RE: Crashing On Startup - DJBarry004 - 09-10-2014

Does that also happen using latest dev build?


RE: Crashing On Startup - SUShawk - 09-10-2014

(09-10-2014, 05:01 AM)DJBarry004 Wrote: Does that also happen using latest dev build?

Yes. That's why I tried using 4.0.2.


RE: Crashing On Startup - DJBarry004 - 09-10-2014

First off, you should know that ZTP is pretty demanding (mainly in Hyrule Field), so nothing but high-end CPUs can cut it (unless you use Zelda ZTP hack/patch). Second, make sure your dump is not corrupt.

Post screenshots of how do you have Dolphin set up.


RE: Crashing On Startup - Link_to_the_past - 09-10-2014

(09-10-2014, 04:54 AM)SUShawk Wrote: So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me.

Do you use a Ntsc copy and have the speedhack enabled? There are a couple of revisions for this game for Ntsc and only one works with the speedhack, the other one crashes on boot.


RE: Crashing On Startup - SUShawk - 09-10-2014

(09-10-2014, 05:08 AM)DJBarry004 Wrote: First off, you should know that ZTP is pretty demanding (mainly in Hyrule Field), so nothing but high-end CPUs can cut it (unless you use Zelda ZTP hack/patch). Second, make sure your dump is not corrupt.

Post screenshots of how do you have Dolphin set up.

(09-10-2014, 05:13 AM)Link_to_the_past Wrote:
(09-10-2014, 04:54 AM)SUShawk Wrote: So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me.

Do you use a Ntsc copy and have the speedhack enabled? There are a couple of revisions for this game for Ntsc and only one works with the speedhack, the other one crashes on boot.

I'm using an ISO from the original disk that I ripped, I'm not using hax or anything.


RE: Crashing On Startup - Link_to_the_past - 09-10-2014

Set framelimit to auto, enable dual core, disable external frame buffer and openmp texture decoder.


RE: Crashing On Startup - ExtremeDude2 - 09-10-2014

Right click game > properties, and post a picture


RE: Crashing On Startup - SUShawk - 09-10-2014

(09-10-2014, 05:24 AM)Link_to_the_past Wrote: Set framelimit to auto, enable dual core, disable external frame buffer and openmp texture decoder.

Still doesn't work. :3

*Just tried Wind Waker. That seems to work.


RE: Crashing On Startup - KHg8m3r - 09-10-2014

Set EFB to Texture and see if that works (I dont remember what exactly is the proper setting for this game)