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"Effect" emulation in turntable; Limiting gamepad's analogs range - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: "Effect" emulation in turntable; Limiting gamepad's analogs range (/Thread-effect-emulation-in-turntable-limiting-gamepad-s-analogs-range) |
"Effect" emulation in turntable; Limiting gamepad's analogs range - kamild1996 - 09-09-2014 Hello! Got two questions for you. The first one is more of a suggestion though c: Also my english is terrible so I'll try my best to explain it as good as I can. 1. In the turntable options, there is a "Dial" bind. It's used to modify the song in some parts of the game. The problem is that this thing works only in one way - it only got one axis but it should have two of them. As in crossfade and table turn. Mind if you make it like that? ![]() I just made an issue submission: https://code.google.com/p/dolphin-emu/issues/detail?id=7643 2. This is probably a little bit less related to the Dolphin emulator itself but it's still relevant. In DJ Hero 2, anytime I scratch and there's a rewind available, it just rewinds a song which gets annoying when playing more complicated songs - it rewinds like 5-6 times. I was thinking about preventing it and I got an idea - is there a way to make the analog stick have a less range? What I mean is if I pull the stick maximally in one direction, the game will see that like I pulled it in like 50%. If I'm not wrong, that could prevent the game for rewinding. I'm using Xbox 360 wireless gamepad to play. Thanks for assistance and advance!
RE: "Effect" emulation in turntable; Limiting gamepad's analogs range - kamild1996 - 09-12-2014 Also there's a video: https://www.youtube.com/watch?v=1th3RzpTvJ8 |