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Weird Play back issues - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Weird Play back issues (/Thread-weird-play-back-issues) |
Weird Play back issues - xylerk - 08-31-2014 Background: long story short a friend bet me that i couldnt beat Pikmin without loosing any pikmin claiming it was "impossible" and i wanted to prove him wrong. I decided to test out dolphins recording function on the final boss fight level and sure enough i beat the game with all 203 pikmin i gathered through out the game without a single casualty. being the skeptic i am (and feeling really proud) i decided to watch the recording. this is where the problems start. Problem: the first few minutes of the video are identical to what i just finished recording, as it should be right? but then once i started getting ready for the boss fight, organizing my pikmin and such, i noticed the crowds looked weird. like i didnt organize them that poorly and then olimar started making movements i dont remember doing. i watched in horror as an army of 100 pikmin quickly got demolished. Question: so my question is how does dolphins "recording" function actually work? because it sure as hell doesnt record video as previously thought. does it jsut record the inputs for a game? if so are they just for the player? because the AI moved completely different from when i was playing although olimar seemed to move the same way(for the most part). edit: the video seems to play out differently each time i watch it so im thinking it might just record inputs. obligatory specs: windows 8.1 4core intel i7 16Gs ram 64bit op 1T HD nividea Gforce g650m(?) i think i might have an 860M but it doesnt matter much right? RE: Weird Play back issues - JMC47 - 08-31-2014 Did you record in Dualcore? There are some settings that are non-deterministic. RE: Weird Play back issues - xylerk - 09-01-2014 (08-31-2014, 05:53 PM)JMC47 Wrote: Did you record in Dualcore? There are some settings that are non-deterministic. i have no idea. there was a hot key to "start recording" and i clicked it, a little message showed up on my screen saying "started recording" in yellow like every other notification. the only thing i did was change the recording hot keys. RE: Weird Play back issues - JMC47 - 09-01-2014 Basically, not all settings in Dolphin are deterministic. If you record a game in dualcore, then odds are it will desync. That's all there is to it. If you turn off dualcore... I don't believe any other of the default settings will cause desyncs. RE: Weird Play back issues - KHg8m3r - 09-01-2014 When recording, use an outside program, like Nvidia Shadowplay to prevent issues. RE: Weird Play back issues - AnyOldName3 - 09-01-2014 Although Dump Frames could be used, which I'm pretty sure creates the video at the game's native framerate regardless of emulation speed. The drawbacks are that it sometimes/often doesn't work, and it doesn't record audio to the video file. RE: Weird Play back issues - xylerk - 09-01-2014 (09-01-2014, 07:21 AM)KHg8m3r Wrote: When recording, use an outside program, like Nvidia Shadowplay to prevent issues. i mean i guess but then what good is it for the emulator to have the option? RE: Weird Play back issues - JMC47 - 09-01-2014 The emulator would work with single core on. It's literally recording inputs, and if you have a non-deterministic option on, then it desyncs when playing back the inputs. RE: Weird Play back issues - xylerk - 09-01-2014 (09-01-2014, 10:43 AM)JMC47 Wrote: The emulator would work with single core on. It's literally recording inputs, and if you have a non-deterministic option on, then it desyncs when playing back the inputs. ah. well that explains the weirdness. quad core and i let everything run on as many of them as it wants. ill use a 3rd party recorder from now on but i got the answer i was looking for. thank you. |