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Development Thread Testers wanted for D3D changes - Printable Version+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Development Thread Testers wanted for D3D changes (/Thread-green-notice-development-thread-testers-wanted-for-d3d-changes) |
Testers wanted for D3D changes - shuffle2 - 08-26-2014 I am updating the D3D11 graphics backend such that it actually uses D3D11 interfaces to manage things under the covers. New features which will be introduced by the branch (but aren't yet) include:
But first, I need to make sure the base code changes will work on the platforms dolphin supports: Vista up through the latest, with D3D10(or is it 10.1?) graphics card. Please report back if you have any issues running a game on D3D on this build: https://dl.dropboxusercontent.com/u/3596749/dolphin-d3d-init-4c69e2c8.7z Sources: https://github.com/shuffle2/dolphin/tree/d3d-init RE: Testers wanted for D3D changes - gistix - 08-27-2014 Build is working perfectly fine, my DX ver. is 10.1, Windows 7 Ultimate x64. http://puu.sh/b8R0D/5119a5c025.jpg RE: Testers wanted for D3D changes - shuffle2 - 08-28-2014 Thanks for the feedback gistix. BTW, it seems like this accidentally fixes real XFB in D3D (in homebrew, like the povray test) on D3D11.1 or higher hardware. My guess is that the newer API just happens to allow some weird behavior through which was blocked before. Hopefully I can use it to make real XFB work on older cards as well... From now on, I'll update the original post with build updates. RE: Testers wanted for D3D changes - mbc07 - 08-29-2014 Perfectly fine both on Intel HD 4000 and on nVidia GT 635M, DX11 here... |