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Configurable Post Processing - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Configurable Post Processing (/Thread-configurable-post-processing) |
Configurable Post Processing - Synotron - 07-19-2014 any one have ideas for post processing for dolphin? or any ways that it can done RE: Configurable Post Processing - KHg8m3r - 07-19-2014 Like adding extra shaders? Switch the backend to OpenGL, and under enhancements, there are some like that. RE: Configurable Post Processing - kinkinkijkin - 07-19-2014 It's already done via the post shaders' files. Some can be configured, some can't. Adding a UI option would be a lot of hassle* for custom post shaders, too, so it's better off this way, considering that it's a small thing. RE: Configurable Post Processing - Sonicadvance1 - 07-19-2014 There are some ideas floating around for improving user configurability of the PP shaders. I haven't had a chance to implement them. |