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[Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: [Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer (/Thread-solved-issues-with-wind-waker-and-super-smash-bros-brawl-on-capable-computer) Pages:
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RE: [Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer - DalekCaan - 06-19-2014 (06-19-2014, 07:32 AM)kinkinkijkin Wrote: Oh, no, you're misunderstanding it a little bit. Let's take a moment. Yep, but my processor's architecture is based around x64, and so is my OS. RE: [Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer - kinkinkijkin - 06-19-2014 x64 is marketing jargon to refer to x86-64, though. RE: [Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer - SugokuPuddi - 06-20-2014 Sorry for hijacking this thread, but I somehow have the same issues with smash bros brawl. I don't know if it is game related but as soon as there are 3 bots on there, the game seems to run in slow motion - even the inputs take (I think at least) a few ms more to translate to the screen which also adds to the sluggishnes. Were you able to resolve that? Using Dev-Build 1859 (x64) and I dumped the original PAL SSBB. But I applied a patch to get it to 60 FPS as it somehow didn't recognize the setting inside Dolphin. It was running at 50 FPS. [Basic Settings] Enable Dual Core Enable Idle Skipping Enable Cheats Framelimit: Auto JIT Recompiler Audio DSP HLE / XAudio2 [Graphics] Direct3D 3x Native AA none AF 16x Scaled EFP Copy Per-Pixel Lightning Ignore Format Changes EFB Copies Texture / Fast External Frame Buffer Disabled Fast Depth Calculation E: Maybe my CPU is too slow? I can't remember this game being slow with 3 bots while I played it on my Wii a few years ago. RE: [Solved] Issues with Wind Waker and Super Smash Bros. Brawl on capable computer - DalekCaan - 06-20-2014 No problem, mate! I'm more than happy to be of help! You see, my settings are exactly the same as yours, but the problem went away as soon as I switched from Dolphin 4.0 x86 to Dolphin 4.0.2 x64. The dev builds gave me a bit of trouble, too.. Try the 4.0.2 build, and if that doesn't help, maybe get the NTSC version, if anything, you'll get ten extra frames. |