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SFX ripping/decoding/dumping features? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: SFX ripping/decoding/dumping features? (/Thread-sfx-ripping-decoding-dumping-features) |
RE: SFX ripping/decoding/dumping features? - Qaazavaca Qaanic - 06-23-2015 (06-23-2015, 12:17 AM)iteachvader Wrote: One question, is it possible that the instrument banks can be exported to a .DLS format? SF2 is a more open standard with FOSS editors and players, and is significantly more popular. Isn't it a better idea to write a SF2 exporter? RE: SFX ripping/decoding/dumping features? - iteachvader - 06-23-2015 (06-23-2015, 06:53 AM)jimbo1qaz Wrote:(06-23-2015, 12:17 AM)iteachvader Wrote: One question, is it possible that the instrument banks can be exported to a .DLS format? I utilize a program called Awave Studio to easily extract each instrument from a .DLS into individual .SF2 files for use in FL Studio. I'm fine with .DLS or .SF2, doesn't really make a difference to me. RE: SFX ripping/decoding/dumping features? - Qaazavaca Qaanic - 06-23-2015 Which... Costs money. RE: SFX ripping/decoding/dumping features? - iteachvader - 06-23-2015 (06-23-2015, 10:06 AM)jimbo1qaz Wrote: Which... True, SF2 would be a better alternative, it just seemed that .DLS might be more similar to the way RSII's music banks are formatted. RE: SFX ripping/decoding/dumping features? - iteachvader - 06-30-2015 (06-20-2015, 02:52 PM)jackoalan Wrote: OK!! Got them all out! Is it possible to do this with the PC version of the first Rogue Squadron? The sound effects are stored in a data.dat file just like II and III on the GameCube. RE: SFX ripping/decoding/dumping features? - jackoalan - 06-30-2015 Can't say for certain.. you'll need to PM it to me so I can verify. AFAIK, MusyX is GameCube-only; engineered for the hardware specifically, unless Factor5 made a PC MusyX runtime of some sort RE: SFX ripping/decoding/dumping features? - jackoalan - 07-01-2015 Ahh, looks like there's a PC version of MusyX in here after all! I see all 4 MusyX chunks in here, but the format has been optimized for PC with little-endian values. .samp is just straight-uncompressed LPCM Should be able to get them individually extracted, but some research into the PC .sdir will be required. RE: SFX ripping/decoding/dumping features? - iteachvader - 07-01-2015 (07-01-2015, 05:31 AM)jackoalan Wrote: Ahh, looks like there's a PC version of MusyX in here after all! If there's anything else I can provide for you, please let me know. RE: SFX ripping/decoding/dumping features? - jackoalan - 07-01-2015 Here ya go!! https://github.com/jackoalan/swrs_musyx/releases v1.2 now supports the PC version of the Rogue Squadron DATA.DAT It was actually rather straightforward; only a single sound group in the whole game it looks like. RE: SFX ripping/decoding/dumping features? - iteachvader - 07-01-2015 (07-01-2015, 03:00 PM)jackoalan Wrote: Here ya go!! Magnificent. |