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SFX ripping/decoding/dumping features? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: SFX ripping/decoding/dumping features? (/Thread-sfx-ripping-decoding-dumping-features) |
RE: SFX ripping/decoding/dumping features? - jackoalan - 06-18-2015 (06-18-2015, 08:03 AM)antidote Wrote: Rogue Squadron 2 is a Factor 5 game, the same company that actually wrote the MusyX SDK so I'd be incredibly surprised if they didn't use their own product within their game. Also, most of the sections are 32bit -1 terminated, so that should help you out a fair bit.^ Another MP examiner Yea, I'm pretty confident that we're going to be familiar with these resources.. MusyX seems like a pretty straightforward system when you look at it from the SDK side RE: SFX ripping/decoding/dumping features? - iteachvader - 06-18-2015 (06-18-2015, 07:55 AM)jackoalan Wrote: Ya, feel free to PM a few samples of various sizes.. I'll confirm the MusyX layout and look into an agsc_extract mod Sent you a PM. Hopefully it'll be simple for you to figure out. RE: SFX ripping/decoding/dumping features? - jackoalan - 06-18-2015 Cool! Thanks for the README! Antidote is on the case as well, we've got some other projects on our plates ATM.. Once we establish how the sound groups are contained, a tool can be made to take a .dat in and emit a folder of .wav files. RE: SFX ripping/decoding/dumping features? - iteachvader - 06-18-2015 (06-18-2015, 08:49 AM)jackoalan Wrote: Cool! Thanks for the README! Is it possible I could have a timeframe of when you think it'll be completed if at all? RE: SFX ripping/decoding/dumping features? - antidote - 06-18-2015 (06-18-2015, 09:48 AM)iteachvader Wrote:(06-18-2015, 08:49 AM)jackoalan Wrote: Cool! Thanks for the README! It's kinda hard to say, we have a good idea of whats going on, but these things take time. RE: SFX ripping/decoding/dumping features? - Qaazavaca Qaanic - 06-18-2015 It's good to see that someone who is familiar with MusyX sound groups is working on decoding the file format to separate samples and find coefficients/previous. The actual ADPCM algorithm is already known. RE: SFX ripping/decoding/dumping features? - iteachvader - 06-18-2015 (06-18-2015, 09:59 AM)antidote Wrote:Ok then, please do keep me informed.(06-18-2015, 09:48 AM)iteachvader Wrote:(06-18-2015, 08:49 AM)jackoalan Wrote: Cool! Thanks for the README! RE: SFX ripping/decoding/dumping features? - jackoalan - 06-20-2015 OK!! Got them all out! Here's the tool: https://github.com/jackoalan/swrs_musyx/releases/tag/v1.0 Let me know if you have any problems RE: SFX ripping/decoding/dumping features? - iteachvader - 06-21-2015 (06-20-2015, 02:52 PM)jackoalan Wrote: OK!! Got them all out! You are brilliant. I cannot thank you enough... I've been waiting for this for so long, and the wait is finally over. I can finally retire this search. Thank you. RE: SFX ripping/decoding/dumping features? - iteachvader - 06-21-2015 (06-20-2015, 02:52 PM)jackoalan Wrote: OK!! Got them all out! There only seems to be one minor issue, but I don't think it's much to worry about, since the sounds all seem to be there. Quite a few of the .WAV files decoded from Rogue Squadron 3 are all static. Just thought I'd make a note of that in case something went slightly wrong. |