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60 fps and sound - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: 60 fps and sound (/Thread-60-fps-and-sound) Pages:
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RE: 60 fps and sound - Gir - 06-15-2014 (06-15-2014, 02:02 AM)TSM Wrote:(06-15-2014, 01:29 AM)Gir Wrote: gsync will solve these issues I was hoping for developers to implement 'WASAPI Exclusive' which is a Low-Latency Audio API which may help a lot. RAMA's SPU2-X Plugin for PCSX2 as implemented 'WASAPI' and it does reduce Audio Latency and improve audio quality RE: 60 fps and sound - Nintonito - 06-15-2014 (06-15-2014, 01:42 AM)Gir Wrote:(06-15-2014, 01:33 AM)Nintonito Wrote:(06-15-2014, 01:29 AM)Gir Wrote: gsync will resolve these issues I don't think you understand what a fixed time step is. The games run internally with a fixed frame rate. This is completely separate from what is output to the monitor. If you are not able to run at the game's internal frame rate, you cannot achieve full speed. Gsync does not affect a game's internal time step. This is entirely related to game's using vsync, and is meant to achieve a lowed input latency and increase smoothness. This has zero influence on the CPU based timing of the original game. RE: 60 fps and sound - Gir - 06-15-2014 NTSC Games aught to be running at 59.94 FPS but in Dolphin they run at 60 FPS so that's another Latency factor. RE: 60 fps and sound - TSM - 06-15-2014 Quote:I was hoping for developers to implement 'WASAPI Exclusive' which is a Low-Latency Audio API which may help a lot. The problem is that when vps drops below 100% the audio stalls because it runs syncronous with the frame rate. Lower latency audio will be nice, but this problem has nothing to do with the audio latency. What happens is that the buffer runs out before the next frame is available. So there is break in the audio stream. Yoir options are to run at 100% vps or use some sort of sound stretching. |