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Massive performance drop in recent builds - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Massive performance drop in recent builds (/Thread-massive-performance-drop-in-recent-builds) |
RE: Massive performance drop in recent builds - Xtreme2damax - 06-10-2014 Ah I knew something wasn't right with that. So which is faster OGL or DX11 taking the in testing speed improvements into account on the DX11 backend? RE: Massive performance drop in recent builds - JMC47 - 06-10-2014 Depends on the game. Games that use EFB2Ram a lot will be slower in OGL usually, games that work in EFB2Texture will usually be faster in OGL. D3D11's tuneup branch by Galop1n is actually fastest in most situations, but in games that push a lot of polygons, OGL's Buffer Storage still lets it be a bit faster. RE: Massive performance drop in recent builds - galop1n - 06-10-2014 (06-10-2014, 11:53 AM)JMC47 Wrote: Depends on the game. Games that use EFB2Ram a lot will be slower in OGL usually, games that work in EFB2Texture will usually be faster in OGL. Gimme me names, i will revert the steam ! if it is true
RE: Massive performance drop in recent builds - Durandle - 06-17-2014 Ah excellent, good to know reporting things is useful! Thanks to all involved
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