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forcing widescreen on gamecube (a demonstration) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: forcing widescreen on gamecube (a demonstration) (/Thread-forcing-widescreen-on-gamecube-a-demonstration) |
RE: forcing widescreen on gamecube (a demonstration) - moreno - 12-19-2009 cool. RE: forcing widescreen on gamecube (a demonstration) - DarzgL - 05-29-2010 Is this hack's developpement definitely dead ? It would be great if it was completed... RE: forcing widescreen on gamecube (a demonstration) - gutekunst - 05-29-2010 wow . RE: forcing widescreen on gamecube (a demonstration) - boogerlad - 05-29-2010 the hack is done and is in svn. RE: forcing widescreen on gamecube (a demonstration) - DarzgL - 05-29-2010 (05-29-2010, 05:20 AM)boogerlad Wrote: the hack is done and is in svn. But it's still buggy isn't it ? RE: forcing widescreen on gamecube (a demonstration) - boogerlad - 05-30-2010 no. It's fine, with the exception of trauma center and some others. Why don't you try it? RE: forcing widescreen on gamecube (a demonstration) - DarzgL - 05-30-2010 (05-30-2010, 03:36 PM)boogerlad Wrote: no. It's fine, with the exception of trauma center and some others. Why don't you try it? I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin. RE: forcing widescreen on gamecube (a demonstration) - Arpit - 05-30-2010 You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio... RE: forcing widescreen on gamecube (a demonstration) - DarzgL - 05-31-2010 (05-30-2010, 11:28 PM)Arpit Wrote: You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio... That's true. But this is not true widescreen, since everything gets stretched. This hack intends to introduce a real 16:9 support to get rid of the stretching for games that don't natively support 16:9 (like WW). RE: forcing widescreen on gamecube (a demonstration) - Billiard26 - 05-31-2010 (05-30-2010, 10:52 PM)DarzgL Wrote: I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin. To make objects in WW not disappear where they would be out of view on a 4:3 screen would require modifying the game code probably. |