Dolphin, the GameCube and Wii emulator - Forums
Dolphin on Android Controller - Printable Version

+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org)
+-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support)
+--- Forum: Android (https://forums.dolphin-emu.org/Forum-android)
+--- Thread: Dolphin on Android Controller (/Thread-dolphin-on-android-controller)

Pages: 1 2 3 4


RE: Dolphin on Android Controller - zxcvbad - 04-24-2014

(04-22-2014, 03:43 AM)SeannyM Wrote:
(04-22-2014, 03:37 AM)zxcvbad Wrote: SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)

Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem


RE: Dolphin on Android Controller - SeannyM - 04-24-2014

(04-24-2014, 11:57 AM)zxcvbad Wrote:
(04-22-2014, 03:43 AM)SeannyM Wrote:
(04-22-2014, 03:37 AM)zxcvbad Wrote: SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)

Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem

Damn. Why does qualcomm have to have such bad drivers for dolphin? Why couldn't mali be the glitchy ones? lol


RE: Dolphin on Android Controller - zxcvbad - 04-24-2014

(04-24-2014, 12:20 PM)SeannyM Wrote:
(04-24-2014, 11:57 AM)zxcvbad Wrote:
(04-22-2014, 03:43 AM)SeannyM Wrote:
(04-22-2014, 03:37 AM)zxcvbad Wrote: SeannyM, just tested, I believe those problems I'm experiencing are linked to fastmem + bt. Hardware keys just not responding or freeze if I'm running any game with fastmem on. At some point I've got "bt share process crash" system report, that could be fastmem uses RAM till all the other process got terminated, including Sony's dc3 native app (even gamepad turns lights off), few times live wallpaper was turned off. Without fastmem all worked fine, thanks for fixing L/R :-)

Well it does say "unsafe memory optimizations", so it makes sense. I get freezes and crashes with fastmem too, one of the places I get them consistently is loading save states, it usually locks up after loading two states in a row. With fastmem disabled Dolphin is definitely more stable.
Got some additional info regarding fastmem, that's a Qualcomm bug, It fails to grab 1GB of virtual RAM periodically. Stock dc3 process and bt share process as well as lw was linked to this. Mali shouldn't have problems with fastmem

Damn. Why does qualcomm have to have such bad drivers for dolphin? Why couldn't mali be the glitchy ones? lol

Mali is also suffering from glBufferSubData/glMapBufferRange stall driver which highly affects performance. Hopefully they've fixed it on r40, no devices uses it at the moment except tv dongle by Rockchip which was spotted at gfxbench


RE: Dolphin on Android Controller - SeannyM - 04-29-2014

https://www.youtube.com/watch?v=Hw14Px4ec8Y New Dolphin Android feature regarding controls if anyone wants to check it out Wink Going to be submitting a PR soon.


RE: Dolphin on Android Controller - Q8-V08 - 04-29-2014

d-pad?


RE: Dolphin on Android Controller - SeannyM - 04-29-2014

(04-29-2014, 02:23 PM)Q8-V08 Wrote: d-pad?

DPad can be added too, forgot to mention it.


RE: Dolphin on Android Controller - XxZombiePikachu - 04-30-2014

(04-29-2014, 09:25 PM)SeannyM Wrote:
(04-29-2014, 02:23 PM)Q8-V08 Wrote: d-pad?

DPad can be added too, forgot to mention it.

if you add a c-stick then that would help me out for playing smash


RE: Dolphin on Android Controller - XxZombiePikachu - 05-01-2014

(04-21-2014, 08:02 AM)SeannyM Wrote: I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.

hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build


RE: Dolphin on Android Controller - SeannyM - 05-01-2014

(05-01-2014, 09:46 AM)XxZombiePikachu Wrote:
(04-21-2014, 08:02 AM)SeannyM Wrote: I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.

hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build

No, it hasn't been merged into the official buildbots yet. On a side note, my new theme was merged Wink


RE: Dolphin on Android Controller - XxZombiePikachu - 05-01-2014

(05-01-2014, 10:23 AM)SeannyM Wrote:
(05-01-2014, 09:46 AM)XxZombiePikachu Wrote:
(04-21-2014, 08:02 AM)SeannyM Wrote: I downloaded the source and made a few fixes. When my code is merged the L and R buttons will work.

hey has L/R been merged already, I haven't seen it in the commits and on my g2 it doesn't work on the latest build

No, it hasn't been merged into the official buildbots yet. On a side note, my new theme was merged Wink

just theme where things were changed to white not the button mappings, I really like the switching to something brighter like on pc where everything is white, now as soon as the L/R get fixed my g2 will be perfect