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Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge (/Thread-zelda-hle-testing-wanted-zelda-ucode-cleanup-merge) |
RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - sagaopc - 03-31-2014 (03-31-2014, 05:29 AM)JMC47 Wrote: This is not the appropriate thread for performance based inquiries, we're testing a new feature, and what you're asking about is 100% unrelated. Sorry, i think this was a bug in the emulation... RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Shonumi - 03-31-2014 (03-31-2014, 05:35 AM)sagaopc Wrote: Sorry, i think this was a bug in the emulation... If you think it's a bug, what exactly is the bug? You just showed a bunch a screenshots without any explanation. I can't tell what's wrong with any of them, or if anything is wrong with them to begin with. If they don't relate to the game's audio, this isn't the place to discuss it. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 03-31-2014 He's pointing to the fact that speed of the game gets faster every time he opens the graphics menu likely because he has Skip EFB Access to CPU checked and the game has it unchecked in the game ini RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - sagaopc - 03-31-2014 (03-31-2014, 05:48 AM)Shonumi Wrote:(03-31-2014, 05:35 AM)sagaopc Wrote: Sorry, i think this was a bug in the emulation... Some friends reported performance drop in this version of Zelda HLE, then I realized that when he opened the configuration menu the FPS went up, and thought it might be a Rev's bug... Sorry for the inconvenience RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 03-31-2014 It's fine, I'm used to people just bombarding the wrong threads, as long as you thought this was the appropriate place and put that much thought into it, I'm absolutely fine with the question. Sorry for being rude. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - BatJoe - 03-31-2014 I have found in the Mario Galaxy games certain sound effects are distorted using HLE or some effects are really loud, like when you start a game and click the menu buttons. But the upside is the music is playing fine now! RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 03-31-2014 Yeah. This testing thread has about served its purpose. What was expected to be fixed is fixed, what wasn't expected to be affected is unaffected. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - haddockd - 04-02-2014 So we can use the latest dev build and the Zelda ucode issues should (mostly) disappear? Badass! RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 04-02-2014 Zelda HLE crashes should be fixed. All the minor audio problems of Zelda HLE are not fixed. That's exactly what we expected. The only work done to Zelda HLE was making the audio synchronous; so, for those people that complain about synchronous audio... well, check the results! RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Xtreme2damax - 04-02-2014 Does that mean the minor issues will never be fixed with HLE or if they will be fixed eventually? I presume that's what was meant and the thread only served the purpose of verifying what synchronous audio broke or fixed. |