![]() |
|
Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge (/Thread-zelda-hle-testing-wanted-zelda-ucode-cleanup-merge) |
RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - kinkinkijkin - 03-28-2014 My specific audio stop might have been related to lag; I was going crazy chopping down the trees, which absolutely murders my FPS when EFB to RAM is enabled, especially at 4xIR (which I play at). RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 03-28-2014 Can you please tell me where to reproduce it? RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - kinkinkijkin - 03-28-2014 I had loaded a save where I was told to get the shield but hadn't gotten it yet. I decided to angrily chop trees around all of the village, because I lost 4 hours of progress from forgetting to save before a freeze that happened before grabbing this. The stopping of the audio happened around when my FPS dropped to ~17 from the sheer tree-age of the situation. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Shonumi - 03-29-2014 Is it reproducable on your end though? What happens if you manually force the FPS to 15 or 10 and cut the trees? RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - kinkinkijkin - 03-29-2014 Tried reproducing it, no luck. Tried forcing the game to cap at 15, reducing Dolphin's priority, increasing the amount of stressing options, etc. It was really hard to bring dolphin down to try this. On the off-topic upside, I did this after increasing the speed of my CPU-NB and HT, and now know that the speed of those is an immense performance factor for Dolphin. An increase of 440Mhz resulted in being unable to bring the game below 28 FPS with EFB to RAM while cutting down the trees, and no performance decrease at all with EFB to texture. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Xtreme2damax - 03-29-2014 Pinch me, I must be dreaming. ![]() Will test as soon as I can. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Xtreme2damax - 03-29-2014 I tested LoZ: Twilight Princess. I let it go through both intros twice which didn't lose music, in prior builds after going through both intros once there would be no music the second time around. However as soon as I loaded a game I lost all audio completely, even sound effects. :/ Good job though, I wonder what mythical code changes were involved to fix this. ![]() I will test some more but I am quite limited hardware wise until I can get my Haswell cpu and board. For right now I have a Core2Duo E7500 @ 3.3 Ghz and it's slooow with Dolphin and some games. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - JMC47 - 03-29-2014 Which Twilight Princess? Can you reproduce the loss of audio? Mythical code changes (simplified greatly, of course) = making Zelda HLE not asynchronous. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - Xtreme2damax - 03-29-2014 (03-29-2014, 08:08 PM)JMC47 Wrote: Which Twilight Princess? Can you reproduce the loss of audio? LoZ: Twilight Princes Gamecube NTSC-U I'll test to see if I can reproduce the loss of audio. RE: Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge - MayImilae - 03-30-2014 Alright you two, I hope you are happy. You made me bring it out. IT. OUT. The ultimate craptop. There is no worse computer that can run Dolphin. Athlon 64 X2 2ghz with an Nvidia Geforce 8200m. The absolute worst computer specs that can run current builds of Dolphin. That was some grueling testing. Let's get to the bugs. kinkinkijkin Wrote:I decided to angrily chop trees around all of the village, because I lost 4 hours of progress from forgetting to save before a freeze that happened before grabbing this. The stopping of the audio happened around when my FPS dropped to ~17 from the sheer tree-age of the situation. Game: The Legend of Zelda: The Wind Waker (NTSC) Test: Hack some trees/bushes Average FPS of the ultimate craptop: 7 Results: I made a save on my awesome box just after getting the sword. Fired up the craptop, and climbed to the mountain to the trees, then started hacking. Hacked away the trees, and had no issues, so I immediately kept going after the bushes. After a prolonged period of hacking at ~5fps, a bizzare issue occurred: the music suddenly stopped being synced, and played at fullspeed for several seconds. I stopped hacking, stunned, looked at the FPS... still 7, so definitely NOT running fullspeed. And then, after those seconds were over, the music suddenly synced back up again. The music did not stop, but there was definitely a sync issue at the exact spot and action you conducted. REPRODUCED (with caveat) Xtreme2damax Wrote:I tested LoZ: Twilight Princess. I let it go through both intros twice which didn't lose music, in prior builds after going through both intros once there would be no music the second time around. However as soon as I loaded a game I lost all audio completely, even sound effects. :/ Game: The Legend of Zelda: Twilight Princess (NTSC Wii) Test: Two loops of Horse/FMV, then make a save and enter the game. Let the first scene with Link and the sword dude run until Link gets Epona and music plays. Average FPS of the ultimate craptop: 3 Results: UGH. It took AN HOUR to get through the two Horse/FMV loops. Do you have any idea what the music sounds like at 3fps on tinny craptop speakers!?!?!?! Freaking YUCK. Never do that to me again! But eventually, I made it. Music kept working, sound effects kept working. No problems. Minus the 3fps. That sucked. NOT REPRODUCED |