Dolphin, the GameCube and Wii emulator - Forums
Audio Stuttering - Printable Version

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+--- Thread: Audio Stuttering (/Thread-audio-stuttering)

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RE: Audio Stuttering - DJBarry004 - 03-04-2014

(03-04-2014, 07:43 AM)rokclimb15 Wrote:
(03-04-2014, 06:16 AM)DJBarry004 Wrote: Because LLE is very CPU demanding, and it seems that yours is pretty weak for the game (Zelda TP).

4670K isn't weak for LoZ: TP at all. It can handle LLE at stock clocks with some reduction in framerate. Not a 50% reduction though. 21-25 is realistic with LLE enabled at stock.

KHg8m3r's advice is good.

@OP, can you post screenshots showing your temps and clocks during gameplay to confirm you're not overheating and downclocking?

He has that one? I quit what I said then.


RE: Audio Stuttering - Megidolaon - 03-09-2014

Thanks, I switched to HLE with 30 Latency and now the audio is great.
RAM is at 33% and CPU at 55%.

For Twilight Princes those are a bit higher. But with HLE I get consistent 30 fps even during battles (I know about the Hyrule Field issue though).

Btw, why are save states not compatible across DSP engines?


RE: Audio Stuttering - JMC47 - 03-09-2014

"Why are save states not compatible across DSP engines?"

When I read this, I actually thought it was a fairly interesting question. So I brought it up on the IRC and got this response:

"DSP LLE saves registers, where as DSP HLE has no idea what values they're supposed to have."

The answer is simply that DSP LLE has more/different information to save than DSP HLE, thus if you were to load a savestate from a different DSP engine, bad things would happen.


RE: Audio Stuttering - Megidolaon - 03-09-2014

Oh, thanks.
I have a different problem in Twilight Princess now.
I guess it was before already but I just didn't notice.
Large parts of the game have no music.
I looked up some video walkthrough and there should be music everywhere, instead I now have no music aside from the battle theme.
Does anyone know what could cause this?


RE: Audio Stuttering - DJBarry004 - 03-09-2014

That´s because you´re using HLE instead of LLE. Switch to LLE Recompiler.


RE: Audio Stuttering - Megidolaon - 03-09-2014

So, I can only have one, smooth emulation OR music? WTF?


RE: Audio Stuttering - DJBarry004 - 03-09-2014

(03-09-2014, 04:22 AM)Megidolaon Wrote: So, I can only have one, smooth emulation OR music? WTF?

LLE is more demanding than HLE, so severe slowdowns are normal. And this is not the only demanding game that needs LLE to run properly.


RE: Audio Stuttering - JMC47 - 03-09-2014

Basically, HLE doesn't work well on Zelda ucode games yet. On 99% of games, HLE audio is just as good as LLE audio, but on certain games this is not true. Twilight Princess is one of those cases.


RE: Audio Stuttering - Megidolaon - 03-09-2014

Ouch.
Well, not gonna continue anyway. But thanks, now at least stuff runs smoothly.


RE: Audio Stuttering - rokclimb15 - 03-09-2014

(03-09-2014, 04:22 AM)Megidolaon Wrote: So, I can only have one, smooth emulation OR music? WTF?

There's a third option. You are fortunate enough to have the top-of-the-line CPU for Dolphin, but in order to maximize it, you must apply an aggressive overclock. Get yourself an aftermarket CPU cooler and thermal paste. Swap out, use the included Intel overclocking utility to do its thing, and you'll hit something north of 4 GHz. Your gameplay will be much smoother after that WITH LLE.