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Super Smash Bros. Melee - graphical bug - Printable Version

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+--- Thread: Super Smash Bros. Melee - graphical bug (/Thread-super-smash-bros-melee-graphical-bug)

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Super Smash Bros. Melee - graphical bug - Ansatsuken - 08-08-2009

This game isn't booting as perfectly as the compatibility lists imply. Besides the sound problems other members already posted, there's a graphical glitch happening (at least here).
Every time in Classic mode VS screen, when facing the <character> team (several dummies of the character), the opponent's side of the screen gets this black background, like this:
[Image: galj015.png]
This issue occurs with both Japanese and PAL versions.
I use DolphinIL R3941 (Daco's latest build, which oddly is stated as R3934 in the emulator's window and as R3940 in the game's window).
Does anybody have an idea of what it could be?


RE: Super Smash Bros. Melee - graphical bug - dyoo - 08-08-2009

Disable all hacks in dolphin configuration.


RE: Super Smash Bros. Melee - graphical bug - Ansatsuken - 08-08-2009

The only hacks I have enabled are "copy EFB to GL texture" and "use safe texture cache". Do I have to disable them anyway?


RE: Super Smash Bros. Melee - graphical bug - dyoo - 08-08-2009

No....wait....not yet, sorry,
Could you tell your settings please?


RE: Super Smash Bros. Melee - graphical bug - Ansatsuken - 08-08-2009

Sure. Here they are:
[Image: 55356173.jpg]
[Image: 48709261.jpg]
[Image: 48416564.jpg]


RE: Super Smash Bros. Melee - graphical bug - dyoo - 08-08-2009

1. Enable Dual Core
2. Uncheck Lock Threads to Cores (only if you have quad core)
3. Uncheck Native Resolution
4. Disable EFB Copy (not sure about this one)


RE: Super Smash Bros. Melee - graphical bug - Ansatsuken - 08-31-2009

(08-08-2009, 01:19 PM)dyoo Wrote: 1. Enable Dual Core
2. Uncheck Lock Threads to Cores (only if you have quad core)
3. Uncheck Native Resolution
4. Disable EFB Copy (not sure about this one)

No good... the first three suggestions did nothing about this glitch (although speed increased a bit), and the fourth one made it even worse...
Anything else?


RE: Super Smash Bros. Melee - graphical bug - THELUKESTIR - 08-31-2009

whichin of the builds are you using now?


RE: Super Smash Bros. Melee - graphical bug - James333 - 08-31-2009

(08-08-2009, 12:01 PM)Ansatsuken Wrote: I use DolphinIL R3941 (Daco's latest build, which oddly is stated as R3934 in the emulator's window and as R3940 in the game's window).

try with Dolphin.exe , not DolphinIL.exe


RE: Super Smash Bros. Melee - graphical bug - Ansatsuken - 08-31-2009

(08-31-2009, 10:22 AM)THELUKESTIR Wrote: whichin of the builds are you using now?

Orleans' R4101 build, but it happens with all of them, since 3441 (the first one I tested).

(08-31-2009, 10:29 AM)James333 Wrote: try with Dolphin.exe , not DolphinIL.exe

It doesn't matter the executable, the glitch occurs with both...