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Unstable FPS Problem - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Unstable FPS Problem (/Thread-unstable-fps-problem) Pages:
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RE: Unstable FPS Problem - DJBarry004 - 02-03-2014 Strange. The only image skipping case with frameskip disabled is when I activate virtual XFB, so that´s why I asked you that question...
RE: Unstable FPS Problem - KHg8m3r - 02-03-2014 Post your config and graphics tabs as pictures so we can see your setup RE: Unstable FPS Problem - Komus - 02-03-2014 Here, they are. OpenGL and Direct3D have the same settings. Choosing JITL and/or HLE and/or native IR didn't solve the problem for me :/ RE: Unstable FPS Problem - DJBarry004 - 02-03-2014 Put the IR down again and disable V-Sync. Try with progressive scan and skip CPU access to EFB enabled. RE: Unstable FPS Problem - KHg8m3r - 02-03-2014 Yeah, I usually can't hold stable FPS past 3x IR with my GTX 770M RE: Unstable FPS Problem - Komus - 02-03-2014 Works like a charm, thanks ![]() From my side I also found out that I wasn't really at a maximum perfomance settings, there was something called "Power4Gear High Performance" but there were additional hidden modes including a "High Performance" mode which made things way better for Wind Waker, but I still had unstable FPS for Kirby on some parts. 3x IR was enough to solve it though and I can stay with VSync. I tried Progressive Scan and it's actually locking FPS to 30 for some weird reason (only tested on Kirby). Skip CPU access to EFB enabled makes VPS go up a lot but I'm worried it will hide some special effects without me noticing so I keep it off until I still have problems. But again, thanks a lot
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