Dolphin, the GameCube and Wii emulator - Forums
Unstable FPS Problem - Printable Version

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+--- Thread: Unstable FPS Problem (/Thread-unstable-fps-problem)

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RE: Unstable FPS Problem - DJBarry004 - 02-03-2014

Strange. The only image skipping case with frameskip disabled is when I activate virtual XFB, so that´s why I asked you that question... Tongue


RE: Unstable FPS Problem - KHg8m3r - 02-03-2014

Post your config and graphics tabs as pictures so we can see your setup


RE: Unstable FPS Problem - Komus - 02-03-2014

Here, they are. OpenGL and Direct3D have the same settings. Choosing JITL and/or HLE and/or native IR didn't solve the problem for me :/


RE: Unstable FPS Problem - DJBarry004 - 02-03-2014

Put the IR down again and disable V-Sync. Try with progressive scan and skip CPU access to EFB enabled.


RE: Unstable FPS Problem - KHg8m3r - 02-03-2014

Yeah, I usually can't hold stable FPS past 3x IR with my GTX 770M


RE: Unstable FPS Problem - Komus - 02-03-2014

Works like a charm, thanks Big Grin

From my side I also found out that I wasn't really at a maximum perfomance settings, there was something called "Power4Gear High Performance" but there were additional hidden modes including a "High Performance" mode which made things way better for Wind Waker, but I still had unstable FPS for Kirby on some parts. 3x IR was enough to solve it though and I can stay with VSync. I tried Progressive Scan and it's actually locking FPS to 30 for some weird reason (only tested on Kirby). Skip CPU access to EFB enabled makes VPS go up a lot but I'm worried it will hide some special effects without me noticing so I keep it off until I still have problems.

But again, thanks a lot Smile