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Is enabling bounding box calculation possible with Dolphin 3.0? - Printable Version

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+--- Thread: Is enabling bounding box calculation possible with Dolphin 3.0? (/Thread-is-enabling-bounding-box-calculation-possible-with-dolphin-3-0)



Is enabling bounding box calculation possible with Dolphin 3.0? - Rayfist - 02-02-2014

If so, let me know how. I've had absolutely incredible performance with Dolphin 3.0 which is why I love the ever living hell out of it. I find myself occasionally using 3.5 or 4.0 because while the performance isn't too bad, it doesn't match the brilliance of 3.0.

While Super Paper Mario runs full speed on 3.0 (and nearly on 3.5), I'm curious as to if there is any way of enabling bounding box calculation for this game on 3.0. I right click properties only to not see it there, while on 3.5 I do see it there. I'm just wondering if there's anyway I can get this on 3.0, let me know if possible, thanks.


RE: Is enabling bounding box calculation possible with Dolphin 3.0? - MayImilae - 02-02-2014

Performance != better. 3.0 has lots more crash and stability issues. Also, you'll get no support there.

I'll give you this much at least. BBox emulation was added in 3.0-188. So you may want to try that. But expect all those crossed out issues on the wiki to show up.


RE: Is enabling bounding box calculation possible with Dolphin 3.0? - Rayfist - 02-02-2014

(02-02-2014, 03:30 PM)MaJoR Wrote: Performance != better. 3.0 has lots more crash and stability issues. Also, you'll get no support there.

I'll give you this much at least. BBox emulation was added in 3.0-188. So you may want to try that. But expect all those crossed out issues on the wiki to show up.

Well I was talking about Super Paper Mario, not Thousand Year Door, I think TYD seems to have more problems by the look of it on 3.0, but I'll give your advice a try, thanks.