![]() |
|
Graphics bug 4.0-771 / Metroid Prime? - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Graphics bug 4.0-771 / Metroid Prime? (/Thread-graphics-bug-4-0-771-metroid-prime) Pages:
1
2
|
Graphics bug 4.0-771 / Metroid Prime? - lodgedger - 02-02-2014 version < 4.0-771 in the development version do not suffer this issue. RE: Graphics bug 4.0-771 / Super Metriod? - DJBarry004 - 02-02-2014 Post graphic configs, please. Put them as screenshots. RE: Graphics bug 4.0-771 / Super Metriod? - lodgedger - 02-02-2014 Actually this issue started happening in 4.0-765. 'Merge pull request #11 from degasus/VertexLoaderCleanup" sure please view below. RE: Graphics bug 4.0-771 / Super Metriod? - DJBarry004 - 02-02-2014 Why you disabled EFB copies? And try with Progressive Scan enabled. RE: Graphics bug 4.0-771 / Super Metriod? - lodgedger - 02-02-2014 v4.0-765 - the below has been enabled and still experiencing the same issue. I do not recall. (02-02-2014, 08:59 AM)DJBarry004 Wrote: Why you disabled EFB copies? And try with Progressive Scan enabled. RE: Graphics bug 4.0-771 / Super Metriod? - Link_to_the_past - 02-02-2014 I think that you open your graphics config after you run the game and have efb copies disabled by default, that's why you get that box. You revert the default value of efb to ram for this game. RE: Graphics bug 4.0-771 / Super Metriod? - MayImilae - 02-02-2014 Just so you know, that's METROID PRIME, not Super Metroid. *uses magic moderator wand on the thread title* RE: Graphics bug 4.0-771 / Metroid Prime? - degasus - 02-02-2014 Just don't disable PanicAlerts, so you would have seen the issue ![]() I've broken D3D, but it's fixed now. RE: Graphics bug 4.0-771 / Metroid Prime? - lodgedger - 02-03-2014 To all I have reset everything to defaults and done everything that is suggested. Prior to version 4.0-765 Merge pull request #11 from degasus/VertexLoaderCleanup , everything works. (02-02-2014, 06:58 PM)degasus Wrote: Just don't disable PanicAlerts, so you would have seen the issue RE: Graphics bug 4.0-771 / Metroid Prime? - degasus - 02-03-2014 Oh, so it still happens on current development versions? If so, does it also happen on OGL backend? Can this bug be triggered by a fifo log? |