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Why is OpenGL around 30% slower now compared to 4.0-399? - Printable Version

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+--- Thread: Why is OpenGL around 30% slower now compared to 4.0-399? (/Thread-why-is-opengl-around-30-slower-now-compared-to-4-0-399)

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RE: Why is OpenGL around 30% slower now compared to 4.0-399? - drhycodan - 01-21-2014

that's just in hyrule field. I get slowdown throughout the entire game without VSH. Everything just runs like the old revisions with VSH off. So either buffer_storage doesn't really do anything for me or buffer_storage isn't working for me.


RE: Why is OpenGL around 30% slower now compared to 4.0-399? - degasus - 01-21-2014

(01-21-2014, 04:25 PM)drhycodan Wrote: that's just in hyrule field.
Nope


RE: Why is OpenGL around 30% slower now compared to 4.0-399? - drhycodan - 01-21-2014

Nope, I tried it on 399 with VSH on and the ZTP hack off and I still get full speed, so it's not the ZTP hack. However, if I disable VSH also, then it runs like the newest rev. would.


RE: Why is OpenGL around 30% slower now compared to 4.0-399? - drhycodan - 01-26-2014

I already had the latest 332.21 driver before I ran the latest build. Buffer_storage isn't being detected or utilized on my GTX 780. Is there anything else I need to update besides my nvidia drivers for this to work?


RE: Why is OpenGL around 30% slower now compared to 4.0-399? - drhycodan - 01-27-2014

Is there any OpenGL 4.4 driver I need to download or something I need to set in the drivers to get buffer storage to work? I even reinstalled windows and reinstalled everything but still no luck in getting buffer_storage to work.