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Crash at game launch with OpenGL *Second time ONLY* - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Crash at game launch with OpenGL *Second time ONLY* (/Thread-crash-at-game-launch-with-opengl-second-time-only) |
Crash at game launch with OpenGL *Second time ONLY* - Meds0515 - 01-12-2014 UPDATE: Posted this issue (including the fix) here: https://code.google.com/p/dolphin-emu/issues/detail?id=6951 Hey everyone - weird problem here. Specific games I've tried this with: Wind Waker and Skyward Sword. Both ran FLAWLESSLY until recently. Start with a fresh install of dolphin. Select OpenGL as backend. Launch one of these games. It runs great. However, if I then close the ISO and then relaunch it, it opens the window with a black screen and then crashes. At this point, I can go launch another game (that hasn't been launched yet), and it runs FINE. However, if I stop it and run it a second time, it crashes. Is there some file that Dolphin writes to the first time that I can delete or something? Any other ideas on how to fix this? I ask because OpenGL is needed for certain parts of Skyward Sword. This problem does NOT occur with Direct3D11. Currently, I can only "fix" it by re-installing Dolphin, but then it occurs again, as described above. Thanks for any suggestions. Specs: Windows 8.1 Intel i7 4700MQ NVIDIA GeForce GTX 770M 8 GB RAM Dolphin 4.0.2 ===========UPDATE============ Deleting the ENTIRE "Dolphin Emulator" folder in C:/Users/<User>/Documents fixes the problem. Don't know what specific file in there could be causing it though. If anyone has any tips let me know. ===========UPDATE============ Narrowed the offending folder down the "ShaderCache" folder. Deleting this results in a successful next launch. To be specific: C:/Users/<User>/Dolphin Emulator/ShaderCache is apparently the offending folder. RE: Crash at game launch with OpenGL *Second time ONLY* - DJBarry004 - 01-13-2014 Have you tried it with LLE recompiler? RE: Crash at game launch with OpenGL *Second time ONLY* - degasus - 01-13-2014 Have you tried it with another power outlet in another room? Edit: To be a bit helpful: Are you able to generate a stacktrace? I would like to know whether this crash happens in dolphin or in nvidia code. |