![]() |
|
Development Thread Testing needed for GLExtensions branch - Printable Version+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Development Thread Testing needed for GLExtensions branch (/Thread-green-notice-development-thread-testing-needed-for-glextensions-branch) |
RE: Testing needed for GLExtensions branch - Raziel - 01-18-2014 I am on the latest drivers, I've even fully removed them, downloaded and install again. RE: Testing needed for GLExtensions branch - Raziel - 01-20-2014 Just tested with D3D11 and, well, there's a huge difference in performance. RE: Testing needed for GLExtensions branch - masterotaku - 01-20-2014 (01-18-2014, 06:34 AM)Raziel Wrote: I get a massive slowdown with the latest revisions, Zelda SS title screen was full speed, now it's lagging @ 39fps.I'm in the same boat, though I haven't tried these last revisions with Zelda SS (lack of bluetooth dongle). Zelda TP is very very slow, I get about half the fps than before in most places, and between 1/5 to 1/4 the speed at Hyrule Field. Today I've updated the GPU drivers (from 331.82 to 332.21) because of what Sonicadvance1 said, but it's the same. Both OpenGL and DX11 are affected. Older revisions still have normal speeds (i.e. around 33 or 35fps in Hyrule Field). PS: don't read this in an angry way. I'm just informing about my experience with latest revisions. RE: Testing needed for GLExtensions branch - Raziel - 01-20-2014 As far as Zelda TP is concerned, this is probably because of the removal of the ZTP hack. RE: Testing needed for GLExtensions branch - masterotaku - 01-20-2014 (01-20-2014, 10:25 PM)Raziel Wrote: As far as Zelda TP is concerned, this is probably because of the removal of the ZTP hack.Sure, but the question is: is everyone getting bad (and I mean BAD) performance in that game? Or is it just me? I just want to know if something is wrongly configured on my end, or if only some GPUs are affected, or if it's a driver thing, in case that not everyone suffers this. RE: Testing needed for GLExtensions branch - degasus - 01-21-2014 masterotaku, everyone. And usually it's about 1/3 of the performance But I guess there is a way to play at usual speed: https://code.google.com/p/dolphin-emu/issues/detail?id=2499#c36 Try to apply this AR codes RE: Testing needed for GLExtensions branch - drhycodan - 01-23-2014 I'm getting the same issue here on a GTX 780 and 332.21 drivers. It seems buffer_storage isn't being utilized for some reason. OpenGL now runs like the older revisions with VSH off. RE: Testing needed for GLExtensions branch - moonshadow86 - 02-14-2014 (01-21-2014, 08:28 AM)degasus Wrote: masterotaku, everyone. And usually it's about 1/3 of the performance I'm looking at the way how they are typed and I do not know which codes are which. Like I can't tell which is the first string or the 2nd string as they are not entered in a column format like most AR codes are. Could someone who is using those codes type them in the actual way on how AR codes are entered? Also, does this only apply to the PAL version or does the NTSC version use them too? |