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Development Thread Testing needed for GLExtensions branch - Printable Version+- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: Development Thread Testing needed for GLExtensions branch (/Thread-green-notice-development-thread-testing-needed-for-glextensions-branch) |
Testing needed for GLExtensions branch - Sonicadvance1 - 01-12-2014 This has been a branch I've been working on for a couple weeks that needs to get merged but we would like to have a bit of public testing beforehand. This branch shouldn't have any visible or performance impacts. The point of this branch is to remove GLEW from the project which lets us improve a few things. This branch lets us have run time switching between OpenGL ES 3 and desktop OpenGL instead of compile time. This also marginally improves Wayland support, but it wasn't directed towards that. This change only effects the OpenGL video renderer, not the Direct3D one. Really what one should be testing for is any performance regressions due to a feature not getting detected correctly, or the OpenGL backend just not working anymore. There shouldn't be any visual changes, but if it happens it would be interesting. I've tested a few scenarios on my end
For Linux, you'll need to checkout the 'GLExtensions' branch from Googlecode. Downloads: <-- Merged to master --> RE: Testing needed for GLExtensions branch - neobrain - 01-12-2014 Fwiw, I think the list of available GPU features can still be checked by looking at the log output on the Video log channel. I don't know the details (e.g. log level), but it should probably be checked that this list does not change compared to current master. RE: Testing needed for GLExtensions branch - delroth - 01-12-2014 Linux, NVIDIA GT730M, no issue. Linux, Intel HD5000, Mesa 10.0.1, no issue. RE: Testing needed for GLExtensions branch - DJBarry004 - 01-12-2014 Testing right now. EDIT: None of my games start with OpenGL backend. D3D works a little fast when in battery mode (Luigi“s Mansion only: 50 FPS main menu, near 30 FPS when in gameplay. VPS: 45-50). Windows 8 x64, AMD Radeon HD Graphics 8250, AMD A6-1450 APU @ 1.0/1.4 GHz. RE: Testing needed for GLExtensions branch - KHg8m3r - 01-12-2014 I got some pretty weird results. i7-4700MQ, Windows 7 x64 Games: Lego Star Wars II, Paper Mario, Pokemon Colosseum, Pokemon XD, Smash Bros. Brawl, Sonic Colors, Super Mario Sunshine, Super Smash Bros. Melee, Tales of Symphonia, The LoZ WW, The LoZ TP Using Intel HD 4600 OpenGL @ 1.5x IR, any AA or Anisotropic All games tested are fine Using Intel HD 4600 OpenGL @ 2x IR, any AA or Anisotropic Massive slowdowns, weird glitches in Sonic Colors. Using GTX 770M OpenGL @1.5x IR, any AA or Anisotropic, using a profile in Nvidia Control Panel All games tested are fine Using GTX 770M OpenGL @2+x IR, any AA or Anisotropic, using a profile in Nvidia Control Panel Massive slowdowns, weird glitches in Sonic Colors Using GTX 770M OpenGL, right-click to use high perforance No games run, claims video card doesn't support OpenGL 2.0 http://imgur.com/ILDRasl Sonic Glitch https://mega.co.nz/#!rBkS3C5B!P1yAYXQzopK-TbMGrNi-DRdYQyphZKDj6R4KD6Ct3fA RE: Testing needed for GLExtensions branch - neobrain - 01-12-2014 Please don't randomly link to uploaded files without explaining what in the world you uploaded. RE: Testing needed for GLExtensions branch - KHg8m3r - 01-12-2014 Thought it was self-explanatory. Its a .dff log of the glitch in Sonic Colors. It doesn't show up when I took a screenshot RE: Testing needed for GLExtensions branch - neobrain - 01-12-2014 If you don't say what it is, people won't download it, especially when it's mega.co.nz which usually is somewhat annoying to deal with. That's why I asked you to explain this sort of stuff. Either way, alright. RE: Testing needed for GLExtensions branch - KHg8m3r - 01-12-2014 No problem, thanks for helping me clear that up. It wouldn't let me attach it to the post, so I had to use my Mega account. RE: Testing needed for GLExtensions branch - AnyOldName3 - 01-12-2014 I usually use MEGA unless I actually need the file to be available somewhere where I know MEGA's blocked. It's always seemed easy enough, and there's no cap on your uploads, which would be a problem if I was anywhere near my cap for Dropbox and Google Drive. |