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Game-specific settings causing lag (Zelda) - Printable Version

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+--- Thread: Game-specific settings causing lag (Zelda) (/Thread-game-specific-settings-causing-lag-zelda)



Game-specific settings causing lag (Zelda) - Renegade - 01-09-2014

Both Wind Waker and Twilight Princess experience random but frequent FPS drops, for example, when opening a chest in Wind Waker or when there are enemies on screen.
If I open the graphics settings during the game, this fixes the issue, but I'm told this erases the game-specific settings.
So far in WW I can play fine without game-specific settings, but in TP, the minimap doesn't work so it's basically a choice between that or lag.

I'm running all settings on default/auto with no AA or AF, using real LLE. D3D11

Any thoughts on this?


Specs:
Operating System: Windows x64
Processor/CPU: Intel i2600k
Video Card/GPU: Nvidia GTX 570
Memory/RAM: G-Skill/16 GB
Dolphin Revision Currently Using: 4.0.2 x64


RE: Game-specific settings causing lag (Zelda) - MayImilae - 01-09-2014

The setting that's slowing you down is "EFB to Ram", which is set as default on both titles. When you open the graphics configuration window, you are changing it to EFB to Texture and that greatly reduces the system requirements. Your computer will need an overclock to smooth those out with EFB to Ram.

...honestly there isn't really a big problem with running either game in EFB to Texture. Sure you'll have weird stuff like the TP minimap messing up or not being able to use the photo camera thing in WW, but they are pretty minor issues to get around.


On a minor note: use OpenGL with the vertex streaming hack. You'll like it, and it could solve your EFB to Ram lag all on it's own. Big Grin


RE: Game-specific settings causing lag (Zelda) - drhycodan - 01-09-2014

Stop recommending everyone with an nvidia gpu to use OpenGL w/ Vertex streamin hack, as it is not always the fastest option. An example would be SMG/2, EFB to RAM using D3D instead of OpenGL w/ vertex streaming hack resulted in a 100% speedup. The Last Story is another example of this. With a Haswell CPU @4.8ghz, it would be very likely to get full speed in the last story using D3D and HLE. I'm at 4.4ghz and I only get minor stuttering during intense battles in the last story.


RE: Game-specific settings causing lag (Zelda) - pauldacheez - 01-09-2014

It's recommended because it's *not* the default, it's not easily found, it usually increases performance, and if it decreases performance people can just fucking switch it back.


RE: Game-specific settings causing lag (Zelda) - JMC47 - 01-09-2014

EFB2Ram can be slower in some cases with EFB2Ram on OpenGL, it costs a lot more and OpenGL has specific things it doesn't like on top of that.

But, in 90% of games, OpenGL will provide better speeds, even with EFB2Ram at lower Internal Resolutions. Mario Galaxy 2 in specific, you will not get good speeds on D3D (or on D3D9, for that matter) in the 6th world due to a special effect used that doesn't like D3D, so I don't exactly know why you're boasting when it's pretty obvious you didn't do much research.

And looking at your specs, your settings are probably just inefficient which is causing you not to get full speed. You have a fast computer, you obviously have played a few games, why do you need us to help? Experiment, play with the settings yourself. If you don't want the generic performance advice, act like someone who actually knows what they're doing. Open up the goddamn INI and see what it's setting.


RE: Game-specific settings causing lag (Zelda) - Renegade - 01-10-2014

Well it's not really a "fix" for this problem but switching to D3D9 stopped the lagging. Using the OpenGL with that hack enabled made no difference.


RE: Game-specific settings causing lag (Zelda) - JMC47 - 01-10-2014

I do think that D3D9 has the best EFB2Ram performance (by far, really.) If that fixes it for you and gives you the best speed, then use the older version for now imo. If you need to use a newer version, use it sparingly for areas where you need fixes, backup memory cards, etc. It's not the best solution, but hopefully it helps out.