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Another problem with Paper Mario - Printable Version

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+--- Thread: Another problem with Paper Mario (/Thread-another-problem-with-paper-mario)

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Another problem with Paper Mario - Korados - 01-01-2014

I'm sorry that I open a new thread for this, I hope it's okay.

Two days ago, Paper Mario TTYD suddenly didn't work anymore.
Strangely, after I re-downloaded Dolphin and restarted my PC, it worked again!

But... I always had a problem with this game on Dolphin, not only this time
but ever since I played it on Dolphin some years ago.

When I open Dolphin, the game runs flawlessly on 100 % performance and
everything seems just fine. However, after about 10 minutes, the performance
slows down to 80 % and lower. When I close and restart Dolphin, this lag is gone
first but then reappears after those 10 minutes. I don't know why this happens.
It's doesn't where I am in the game. In Rogueport or in any other location.


I assumed that it might be a cache or something which is overfilled? But
I don't know. Does anyone know about this?

Thank you very much for your help!


RE: Another problem with Paper Mario - KHg8m3r - 01-01-2014

Use one of the latest dev builds and see if the issue is still there


RE: Another problem with Paper Mario - pauldacheez - 01-01-2014

Sounds like it's just your hardware overheating and throttling, as is way too fucking common with non-gaming laptops these days. Track the temperatures with CoreTemp or RealTemp (while running Dolphin, obviously), then try using ThrottleStop to keep it at a clockspeed where the temperature is below 210ºF and it doesn't just keep increasing as you use it.


RE: Another problem with Paper Mario - Korados - 01-02-2014

Ok, I used 4.0-571 now. I found out that I forgot to switch the EFB copies to RAM.
When I use EFB to RAM, the slowdown seems to occur a bit later than with
EFB to Texture. But it's only delayed.

I will test this with the overheating. Thanks for this advice!


RE: Another problem with Paper Mario - Qaazavaca Qaanic - 01-02-2014

I think that 99 degrees C is too hot in any case. Also, EEFB2Ram should slowdown, not speed up or reduce lag. It might be a GPU-related issue? EFB to Ram should increase CPU work, not decrease it. Or did you mean turning it off???


RE: Another problem with Paper Mario - Korados - 01-09-2014

I'm sorry to bump this but I want to report on the advice I got. I used CoreTemp and ThrottleStop.
The temperature of my cores go up to 100 °C! I tried to throttle that but I don't know if this really worked.
Maybe I configurated the program wrongly?

Meanwhile, I also played Super Paper Mario and I have exact the same problem in this game!
After 10 minutes of full speed, it slows down to 80 percent and lower, depending on the area
of the game I am. Could it be something with the Bounding Box Calculation or another specific
setting for the Paper Mario games?

I'm going to try the original Paper Mario game (Wii-Ware), too.

To Jimbo's question: No, I really meant turning it on! EFB to Texture works but EFB to RAM
makes the error to happen a little later. I know that EFB to RAM is usually slower but ít
doesn't seem to be with the Paper Mario games.


RE: Another problem with Paper Mario - KHg8m3r - 01-09-2014

Go out and get some new thermal compound, and re-paste your CPU and GPU thermal spots.


RE: Another problem with Paper Mario - Korados - 01-10-2014

I cleaned out the dust off my laptop. Now it works a little better, albeit not perfect. But now I have another
interesting problem: I tried to launch the original Paper Mario game with a real Wiimote and Classic Controller
but when I do, the screen says: "You will need the Classic Controller" "The data can't be used because the file is corrupted".
Is it possible just like that to play with a classic controller or do I need a special setting for this?


RE: Another problem with Paper Mario - pauldacheez - 01-10-2014

The "You will need the Classic Controller" message shows up regardless of whether one's connected or not, though it does start complaining more if you don't have one (or a GameCube controller) connected. (Speaking of which, Config > GameCube, set all ports to nothing to double-check that it's aware of your Classic Controller.)

The corruption message, though, I don't know about. Is it an in-game message, or...?


RE: Another problem with Paper Mario - JMC47 - 01-10-2014

It means their save folder is messed up. Reinstall Dolphin 4.0.2 and it should fix itself. People usually get this message after trying to edit/add/move save files on their own and end up breaking the Wii folders.