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Direct3D11 vs OpenGL speed test's (EFB2RAM) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: Direct3D11 vs OpenGL speed test's (EFB2RAM) (/Thread-direct3d11-vs-opengl-speed-test-s-efb2ram) Pages:
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RE: Direct3D11 vs OpenGL speed test's (EFB2RAM) - ExtremeDude2 - 12-15-2013 (12-15-2013, 09:27 AM)NaturalViolence Wrote: I don't believe we've observed a single game that benefits in any way from turning idle skipping off. https://code.google.com/p/dolphin-emu/issues/detail?id=5610 RE: Direct3D11 vs OpenGL speed test's (EFB2RAM) - NaturalViolence - 12-15-2013 Googlecode Issue Report Wrote:Tested on latest version, 3.5-1320, disable idle skipping no longer fixes the problem. It appears to be worst when entering a turn. My previous test was on 3.5-1031. More likely a coincidence I would say. However even if there were one bug in one game fixed by it I think that you can agree that this is hardly an option that should be randomly flipped off for a game such as SMG. RE: Direct3D11 vs OpenGL speed test's (EFB2RAM) - drhycodan - 12-15-2013 Does it fix the movies in Last Story from skipping? RE: Direct3D11 vs OpenGL speed test's (EFB2RAM) - JMC47 - 12-16-2013 Natural Violence: I think idle skipping doesn't fix it, as much as masks whatever is causing it. I used to get hte double dashing bug only on netplay when my CPU was maxed out. I don't know how to reproduce it on my new computer, though. |