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Pikmin 2 Crashing. - Printable Version

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+--- Thread: Pikmin 2 Crashing. (/Thread-pikmin-2-crashing)



Pikmin 2 Crashing. - ColdGenetics - 12-06-2013

I have Pikmin 2 but it seems to crash after the cutscene right as it goes into gameplay..

Im not sure where to start..

Some things to note:
-Sometimes it freezes at the Nintendo screen
-Sometimes during the Cutscene when i start a new game it freezes and says "reading disc..." (usually crashes shortly after, or lags).


RE: Pikmin 2 Crashing. - Shonumi - 12-06-2013

Try and use LLE audio (Config -> Audio -> LLE Recompiler). The first game has issues this, all of which are solved with LLE audio according to the wiki. Games that use the so-called Zelda ucode (essentially most of the GC/Wii games made by Nintendo EAD) may have audio related issues under HLE audio. Some of these games use the end of a sound stream to signal that a cutscene is done (a la Wind Waker) and something similar might be going on with Pikmin 1 & 2. HLE audio may miss that signal from time to time; LLE audio won't (that is to say it really shouldn't).

EDIT: Whoops. The wiki makes no mention of LLE audio solving the hangs, but iirc I helped someone in the past and LLE audio seemed to work for them. It's something to try at the very least.


RE: Pikmin 2 Crashing. - LordVador - 12-07-2013

(12-06-2013, 03:19 PM)Shonumi Wrote: Whoops. The wiki makes no mention of LLE audio solving the hangs, but iirc I helped someone in the past and LLE audio seemed to work for them. It's something to try at the very least.

I confirm what you're saying. LLE fixes hangs/freezes in Pikmin games


RE: Pikmin 2 Crashing. - ColdGenetics - 12-07-2013

(12-06-2013, 03:19 PM)Shonumi Wrote: Try and use LLE audio (Config -> Audio -> LLE Recompiler). The first game has issues this, all of which are solved with LLE audio according to the wiki. Games that use the so-called Zelda ucode (essentially most of the GC/Wii games made by Nintendo EAD) may have audio related issues under HLE audio. Some of these games use the end of a sound stream to signal that a cutscene is done (a la Wind Waker) and something similar might be going on with Pikmin 1 & 2. HLE audio may miss that signal from time to time; LLE audio won't (that is to say it really shouldn't).

EDIT: Whoops. The wiki makes no mention of LLE audio solving the hangs, but iirc I helped someone in the past and LLE audio seemed to work for them. It's something to try at the very least.


ok ill try that out thanks!