Dolphin, the GameCube and Wii emulator - Forums
WiiUProController+WiilotPlus+Nunchuck+Toshiba+VJoy+WiinUPro - Printable Version

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+--- Thread: WiiUProController+WiilotPlus+Nunchuck+Toshiba+VJoy+WiinUPro (/Thread-wiiuprocontroller-wiilotplus-nunchuck-toshiba-vjoy-wiinupro)



WiiUProController+WiilotPlus+Nunchuck+Toshiba+VJoy+WiinUPro - fingo - 11-22-2013

When using Toshiba Bluetooth Driver, Wii U Pro Controller, Wii Remote Motion Plus, Nunchuck, VirtualJoy and WiinUPro there is a problem.
When Nunchuck is connected to Wii Remote Motion Plus, after starting WiinUPro there is an error.
If Nunckuck is disconected everything works fine.
After staring WiinUPro with disconnected Nunchuck, and then conecting Nunchuck, WiinUPro will still get the error.

Is there any work around this to solve this problem? (i mean using Wii U Pro Controler with working analog stick as joystick axes in Dolphin, and having Wii Remote Motion Plus with Nunchuck connected recognized in Dolphin at the same time)


RE: WiiUProController+WiilotPlus+Nunchuck+Toshiba+VJoy+WiinUPro - mbc07 - 11-23-2013

Well, from what I understood, these two different setups works fine, but you can't get it to work properly together, right? So, you could try using two separate BT adapters, so you could use one for setting up wiimotes with Dolphin and Toshiba Stack and the other for the rest, but it's not guaranteed to work...


RE: WiiUProController+WiilotPlus+Nunchuck+Toshiba+VJoy+WiinUPro - fingo - 11-23-2013

Ill try that and let know if it works. Although i was planing on using my second BT adapter for PS3 Sixaxis (but i can skip that since i got allready Dualshock 3 connected).

What i try to do is build an emubox. Steam Big Screen as frontend and Dolphin, PCSX2, ePSXe, PPSSPP, Taito, Mame, etc as backend. Every game is lanched separetly from Steam, it has its own configuration, meaning one game can be GC controler configured, other Wii Wiimote+Nunchuck, another Wii Clasic Controler, another PS2 Dualshock 3, etc.

One problem is - since it is navigated from Big Screen using gamepad and not mouse, it should not require any configuration tasks, such as adding and removing from bluetooth manager. For exiting any emulator i written handy script in Autohotkey that use combination of L1+R1+start+select to kill any emulator process that can be running.
It all looks and feels like console browsing menu (but more responsive)), choosing, lanching, closing all games with gamepad.

When i sucessfully integrate Wii U Pro Controler + Wii Remote + Nunchuck + Dualshock 3 ill try to record some videos of final emubox and the examples of ease of navigating, starting and closing games.

edit
quoting from here http://gbatemp.net/threads/wiinupro-pro-controller-to-pc-gamepad.348537/page-18
Quote: The only solution afaik is to use a newer nunchuck. Older models make
WiinUPro crash and throw an error. This is (hopefully) going to be fixed
in the next release; however, as you can see in Keypuncher's post above
this might not happen for some time (actually, the last Beta was
released more than a couple months ago now, if not more than 4 or even
5).
Ive tried two separate adapters, one with toshiba driver for Wii U Pro Controller and one with microsoft driver for wiilot+nunchuck. Still got error when starting WiiNUPro Application.