![]() |
|
New Framelimiter - Test - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Development Discussion (https://forums.dolphin-emu.org/Forum-development-discussion) +--- Thread: New Framelimiter - Test (/Thread-new-framelimiter-test) Pages:
1
2
|
New Framelimiter - Test - sskkiipp - 08-03-2009 Hey, as the threadname implies I've rewritten the framelimiter and would like people to test it and give some feedback. Ok, here it is : In svn since r3934 RE: New Framelimiter - Test - dyoo - 08-04-2009 Just one question: Do we really need framelimiter? I think framelimiters are unnecessary when everyone gets slow speed. RE: New Framelimiter - Test - sskkiipp - 08-04-2009 (08-04-2009, 03:13 AM)dyoo Wrote: Just one question: Do we really need framelimiter? I think framelimiters are unnecessary when everyone gets slow speed. I actually have some games running way tooo fast. So, yep me and probably others need the frames to be limited
RE: New Framelimiter - Test - dyoo - 08-04-2009 ah, i see. Thanks for quick answer
RE: New Framelimiter - Test - cmccmc - 08-04-2009 Ill test. We need some one to make a framskipper RE: New Framelimiter - Test - sskkiipp - 08-04-2009 (08-04-2009, 03:23 AM)cmccmc Wrote: Ill test. We need some one to make a framskipper You could try VideoInterface.cpp's Update function for frameskip. RE: New Framelimiter - Test - DacoTaco - 08-04-2009 look on Google code
RE: New Framelimiter - Test - sskkiipp - 08-04-2009 yes this could be closed its in svn now
RE: New Framelimiter - Test - ssbbtriforce - 08-04-2009 add unlimited jit cache patch from issue 1236 RE: New Framelimiter - Test - abfab126 - 08-04-2009 Thx for this sskkiipp ^^ |