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Propose to seek solutions - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Propose to seek solutions (/Thread-propose-to-seek-solutions) |
Propose to seek solutions - bigwei - 11-15-2013 I come from Taiwan. I will not write the program. But I also give developers recommend the test. Test Game Game name:WWE 13 Game ID:S3XE78 Game name:MONSTER HUNTER 3 Game ID:RMHJ08 These games I can run at full speed. I would say audio aspects, Maybe not his problem. But I hope developer can overcome this problem. Simulating at full speed, often encounter gets faster audio. In order to make it more stable in FPS30, I changed FPS65. But the audio to follow beating too obvious. 3.5-367 no such problem,But may not have optimized better than 4.0 So I seek answers If unable overcome, I have to give. Test Movie https://www.youtube.com/watch?v=rQEegfqa9eM Recently encountered this problem, I learned a lot of English RE: Propose to seek solutions - JMC47 - 11-15-2013 It's not going full speed, that is why the audio is stuttering. RE: Propose to seek solutions - bigwei - 11-16-2013 (11-15-2013, 10:45 PM)JMC47 Wrote: It's not going full speed, that is why the audio is stuttering.You answer right, But you did not listen carefully. Among WWE13 Videos is really slow, But MONSTER HUNTER 3 it is fast running at full speed. I just want to say why the 3.5-367 sound can be accurately, but failed to on the new version. I only hope to fix, I guess the problem can help other people. RE: Propose to seek solutions - Shonumi - 11-16-2013 The problem with Monster Hunter 3 is that you seem to be running the game faster than 100%. You must now play at exactly 100% to have correct audio in games like this. If it's less than 100%, it will stutter. If it's greater than 100%, it will sound too fast. Try setting Framelimit to Auto and disable Limit by FPS. |