Dolphin, the GameCube and Wii emulator - Forums
DSP/LLE on Thread - Printable Version

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+--- Thread: DSP/LLE on Thread (/Thread-dsp-lle-on-thread)

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RE: DSP/LLE on Thread - LordVador - 10-26-2013

These are random freezes so you can't really measure their periodicity. You can play without getting one. I'll say it depends on how long you're playing.

Also I confirm it tends to give a boost in some games. I've noticed this in some very demanding games (still haven't done this list btw Tongue )


RE: DSP/LLE on Thread - haddockd - 10-26-2013

The main reason I was asking was because I get freezes pretty commonly in WW and RE4 (with LLE) but never got one using TP (not to say they dont happen). I would rather play a slightly slower framerate than deal with freezes personally.


RE: DSP/LLE on Thread - AnyOldName3 - 10-26-2013

I've never had a freeze, and have always used it in SMG (unless it's disabled in the game's .ini, which is perfectly possible).


RE: DSP/LLE on Thread - Xtreme2damax - 10-26-2013

(10-26-2013, 04:28 AM)xemnas Wrote:
(10-26-2013, 03:25 AM)Xtreme2damax Wrote: That's not always the case. For me LLE/DSP on thread gives me a small boost (5 - 10 fps) in SMG, SMG2 and Twilight Princess with my i7 950 @ 4.2 Ghz as long as the game doesn't freeze or crash.
How often does it freeze when you enable this option?
With recent revisions as soon as I boot SMG, SMG2 or LoZ: TP I encounter a freeze with LLE on thread. Prior to Dolphin 4.0 I could get ingame and play around for a bit before the game froze.


RE: DSP/LLE on Thread - delroth - 10-27-2013

That's always been the case for me.


RE: DSP/LLE on Thread - Anti-Ultimate - 10-27-2013

DSP LLE on Thread is supposed to crash? I never had that happen to me Big Grin


RE: DSP/LLE on Thread - DJBarry004 - 10-28-2013

It made Mario Kart Double Dash to freeze while I was playing.ConfusedHuh


RE: DSP/LLE on Thread - ExtremeDude2 - 10-28-2013

That is because it uses the zelda ucode


RE: DSP/LLE on Thread - JMC47 - 10-28-2013

It's a hack, if it freezes the game, too bad. If it works, then you get a speedboost. Could it be made to work better? Maybe? But with the focus moving toward accuracy, I don't know that the devs will work too hard on fixing a speedhack.


RE: DSP/LLE on Thread - AnyOldName3 - 10-28-2013

By that logic, using more than one thread at all for Dolphin is a speedhack. The devs are fine with dual core being the default option, as, when properly synchronised, it can produce 100% accurate emulation. This same idea technically applies to LLE on thread, just proper synchronisation with the Zelda microcode would stall everything so often it would be potentially problematic.