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Super Smash Bros Brawl Debugging - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Super Smash Bros Brawl Debugging (/Thread-super-smash-bros-brawl-debugging) Pages:
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Super Smash Bros Brawl Debugging - jayzw123 - 08-01-2009 Super Smash bros brawl runs fine and all at full speed, but whenever i put it into to debug and check unlimited Jit Cache it has a MAJOR slowdown and i dont know why. This only happens when i press unlimtied jit cache if i run it in debug mode without clicking that it runs at full speed. Just in case you need to know... MY settings are Dual Core On Idle Skipping on HLE Bios all the time On Enable Cheats Off Enable the Jit dynarec on Lock threads to cores on optimize quantizers on LLE DSP on thread on Watchdog 15 Framelimit off Gfx settings Native on Auto Scale on Render to main window off OSd hotkeys off vSync off Use Real XfB offf Anisotropic filter 1x Antialias off Post processing shader off Advanced, all if have checked is efb copy to gl texture DSp Enable Hle Audio on Enable Dtk Music on Enable other audio throttle off Enable RE0 audio fix off Nvidia Antristopic filtering application controlled Antialiasing application controlled Conformant texture clamp use hardware Error reporting off Extension limit off Force mipmaps none MAximum pre rendered frames 3 Multi Display/mixed-GPU acceleration Multiple display performance Texture filtering Anisotropic mip filter optimization off Anisotropic sample optimization on NEgative Lod bias allow Texture filtering quality Trilinear optimization on Threaded optimiation auto Triple buffering off Vertical Sync use the 3d application setting Now for my computer: Amd Athlon Dual Core processor 5000+ 2.66 Ghz 2Gb Ram 360 GB hard drive Nvidia Geoforce Graphics 6150 SE windows Vista Home Premium RE: Super Smash Bros Brawl Debugging - RighteousMoose - 08-01-2009 Because it isn't clearing it's cache. RE: Super Smash Bros Brawl Debugging - Diddy Kong - 08-01-2009 Could it be possible that the Debugger interferes with Watchdog? & you failed to specify your SVN # RE: Super Smash Bros Brawl Debugging - jayzw123 - 08-01-2009 My svn is 3916 RE: Super Smash Bros Brawl Debugging - Diddy Kong - 08-01-2009 Try running it without watchdog on RE: Super Smash Bros Brawl Debugging - CacoFFF - 08-01-2009 (08-01-2009, 11:09 AM)Diddy Kong Wrote: Could it be possible that the Debugger interferes with Watchdog? No RE: Super Smash Bros Brawl Debugging - Diddy Kong - 08-01-2009 (08-01-2009, 11:33 AM)CacoFFF Wrote:(08-01-2009, 11:09 AM)Diddy Kong Wrote: Could it be possible that the Debugger interferes with Watchdog? Watchdog may have flaws that are unknown, i was just simply suggesting it. Don't get so defensive next time! RE: Super Smash Bros Brawl Debugging - CacoFFF - 08-01-2009 Lol, no. I just did a 3 minute test after reading your post, in a x64 3908 DebugFast build, game has the same speed regardless of debugger, Jit cache, etc. Same for older x64 3548. RE: Super Smash Bros Brawl Debugging - Diddy Kong - 08-01-2009 Ohh, so it could be a possibility of a defective build. Which other builds did you test? Try another. RE: Super Smash Bros Brawl Debugging - jayzw123 - 08-01-2009 IVe tested many others and wat r u talking about i cant turn watchdog off. putting it to one isnt turning it off. |