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Metroid Prime defect (Metroid Prime two as well) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Metroid Prime defect (Metroid Prime two as well) (/Thread-metroid-prime-defect-metroid-prime-two-as-well) Pages:
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RE: Metroid Prime defect (Metroid Prime two as well) - walfo1 - 10-25-2013 (09-25-2013, 07:52 AM)MaJoR Wrote:I fixed it by not opening graphics while the game is on.... if you have nvidia drivers, try FXAA. That's a really good AA. I don't know why there's no CSAA SSAA or MSAA on D3d11. It just says 2 samples 4 samples 8 samples with quality levels on each one. it's weird.Quote:D3D9 RE: Metroid Prime defect (Metroid Prime two as well) - xemnas - 10-25-2013 (09-25-2013, 07:12 AM)Maxo Wrote: Wait what? IRs are more demanding than Anti-Aliasing? i thought it was the other way around, i just did a couple of tests and it seems like dolphin is about to explode every time i use D3D9's 4x SSAA and i switched the IR back to Auto from 2x SSAA is more demanding than MSAA. And it depends on how powerful your GPU is. I use SSAA 9x most of the time and mostly have no problems. |