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New Builds only DX11 properly - phly95 - 06-07-2013

I tried the base 3.5 build, build 367, and the latest 1391. The 3.5 build runs well with DX9, DX11, and OpenGL and so does build 367, but the new build, DX11 works fine, DX9 has serious stuttering and performance issues, and OpenGL does not work at all.


RE: New Builds only DX11 properly - Starscream - 06-07-2013

Everything is working normally here. Remember, you're using a crappy Intel GPU, you're bound to have issues with those. Even so, be more specific about what your issue are.


RE: New Builds only DX11 properly - phly95 - 06-07-2013

(06-07-2013, 06:10 AM)Starscream Wrote: Everything is working normally here. Remember, you're using a crappy Intel GPU, you're bound to have issues with those. Even so, be more specific about what your issue are.
For DX9, the frame-rate itself seems fine, when it isn't in a stutter. Wind Waker's at 30 fps , and then a 5 second pause, and 30 fps again, and pause again. For OpenGL as soon as I start a game, it says "Dolphin has stopped Working" and then closes.

This wasn't an issue in the other builds I've tried.


RE: New Builds only DX11 properly - LordVador - 06-07-2013

(06-07-2013, 06:19 AM)phly95 Wrote: This wasn't an issue in the other builds I've tried.

Which other build(s) have you tried?


RE: New Builds only DX11 properly - phly95 - 06-07-2013

(06-07-2013, 07:58 AM)LordVador Wrote:
(06-07-2013, 06:19 AM)phly95 Wrote: This wasn't an issue in the other builds I've tried.

Which other build(s) have you tried?
Regular build 3.5 and 3.5-367 (367 from unofficial site)


RE: New Builds only DX11 properly - pauldacheez - 06-07-2013

Try updating your graphics drivers, maybe? We've changed to a different shading language for all backends and the OpenGL backend's been completely reworked, and maybe you just haven't updated your drivers in forever.


RE: New Builds only DX11 properly - phly95 - 06-08-2013

(06-07-2013, 12:34 PM)pauldacheez Wrote: Try updating your graphics drivers, maybe? We've changed to a different shading language for all backends and the OpenGL backend's been completely reworked, and maybe you just haven't updated your drivers in forever.
Updating drivers worked! Big Grin I just used http://www.intel.com/p/en_US/support/detect/graphics to update and it was pretty easy. The other way I did manually finding the drivers just spat out an incompatibility error for some reason but this worked great!