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In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Controllers (https://forums.dolphin-emu.org/Forum-controllers) +--- Thread: In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; (/Thread-in-mario-kart-wii-the-kart-only-turns-left-even-with-right-direction) |
In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; - Oliverfr - 05-29-2013 Hello ! First time poster here, thank you so much for the great emulator and the good tips read already in the forums ![]() I'm coming to ask for help please, I can't find where is the problem with my current settings. I can play games (Sunshine, New Super Mario Bros), but there's a big issue with Mario Kart Wii, whatever I try, the player's kart will only turn left, never right O_o Would you know if there's a logical explanation to this, perhaps ? My gamepad is a "thrustmaster dual analog 3", plugged by USB, and my wiimote settings are : http://imgur.com/ct5s6fg ![]() Please, would you see an obvious flaw somewhere in these ? Thank you so much if you can help
RE: In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; - LordVador - 05-29-2013 Don't use Nunchuk. In "Extension" choose "None". And check "Wiimote à l'horizontale". Configure "Tilt". Use the same stick as "Balancement". Also you should let IR to default settings (cursor Y-/Y+/X-/X+) RE: In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; - pauldacheez - 05-29-2013 Obligatory warning that I'm tired of giving out: 3.5-367 is a really old build, and you got it from the wrong site. There are newer builds here: http://dolphin-emu.org/download/ RE: In Mario Kart Wii, the kart only turns left, even with Right direction ^^;; - Oliverfr - 05-29-2013 Thank you VERY MUCH Vador ![]() Apparently, I had to shut down the currently processing emulation in order to have the changes taken into account, that also explains that I may have missed that combo in the past, thinking all changes were immediately taken into account ^^ |