![]() |
|
The dolphin code - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: General Discussion (https://forums.dolphin-emu.org/Forum-general-discussion) +--- Thread: The dolphin code (/Thread-the-dolphin-code) |
The dolphin code - Xuan Mengmeng - 05-25-2013 What language(s) is it coded in? If multiple, what approximate proportions do they represent? Do languages focus on specific functions? I'm really curious; Dolphin is an amazingly well developed emulator and I'm curious as to what it took to emulate all these aspects of the Gamecube and Wii. Estimates on the number of lines of code?
RE: The dolphin code - RachelB - 05-25-2013 It's almost entirely c++. No idea how many lines of code. RE: The dolphin code - skid - 05-25-2013 This site answers most of your questions: http://www.ohloh.net/p/dolphin-emu RE: The dolphin code - RachelB - 05-25-2013 That includes the externals though, so isn't entirely accurate. RE: The dolphin code - neobrain - 05-25-2013 "wc -l **/*.cpp **/*.h" counts roughly 257758 lines of C++ code in the Source/ directory. |