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Video Card Compatibility - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: Video Card Compatibility (/Thread-video-card-compatibility) |
Video Card Compatibility - vdsvpsdotcom - 05-14-2013 Regardless of the version of Dolphin I'm running (e.g. 3.0, 3.5), I immediatley get a Clearing Code Cache message and the application crashes. I'm starting to wonder if it is simply my graphics card that is the issue. Does anyone know from the following whether or not I should expect for Dolphin to work? Video Adapter Display : \\.\DISPLAY1 VGA Compatible : No Official Device Name : Mobile Intel® 4 Series Express Chipset Family Hardware ID : PCI\VEN_8086&DEV_2A42&SUBSYS_30F7103C&REV_07 OEM Device Name : Intel Mobile Integrated Graphics Controller Device Name : HP Mobile Integrated Graphics Controller Chipset Model : GM4500M Type : Mobile, Integrated Speed : 533MHz Minimum/Maximum/Turbo Speed : N/A - 533MHz Shader Speed : 533MHz Minimum/Maximum/Turbo Speed : N/A - 533MHz Peak Processing Performance (PPP) : 10.66GFLOPS Adjusted Peak Performance (APP) : 9.6WG RAMDAC Speed : 350MHz Unified Shaders : 10 Unit(s) Raster Operation Units (ROP) : 4 Unit(s) Texture Mapping Units (TMU) : 10 Unit(s) Maximum Pixel Fillrate : 2.13GPix/s Maximum Texture Fillrate : 5.33GTex/s Logical/Chipset Memory Banks Total Memory : 64MB DDR3 Memory Bus Speed : 2x 400MHz (800MHz) Minimum/Maximum/Turbo Speed : N/A - 2x 533MHz (1GHz) Channels : 2 Width : 64-bit Maximum Memory Bus Bandwidth : 12.5GB/s Graphics Adapter Power Management 533MHz / 533MHz / 533MHz Engaged : Yes Direct3D 11 Device(s) Interface Version : 10.00 CS - Compute Shader Support : No DP - Double (Floating-Point) Support : No Model : Mobile Intel® 4 Series Express Chipset Family Physical Memory : 64MB Shared Memory : 64MB Texture Memory : 1.14GB Direct3D 10 Device(s) Interface Version : 10.00 Library Version : 8.15.10.2302 Model : Mobile Intel® 4 Series Express Chipset Family Physical Memory : 64MB Shared Memory : 64MB Texture Memory : 1.14GB Latest Device Driver Version : 8.15.10.2869 Date of Manufacture : Saturday, December 15, 2012 Direct3D 9 Device(s) Interface Version : 9.00 Model : Mobile Intel® 4 Series Express Chipset Family Video Driver : igdumdx32.dll Library Version : 8.15.10.2302 3D Hardware Acceleration : Yes Hardware Transform and Light : Yes Heads : 1 Unit(s) Pixel Shaders Version : 3.00 Vertex Shaders Version : 3.00 Latest Device Driver Version : 8.15.10.2869 Date of Manufacture : Monday, May 13, 2013 Accelerated Video Decoders MPEG2 VLD : Yes MPEG2 IDCT : Yes MPEG2 MoComp : Yes {BCC5DB6D-A2B6-4AF0-ACE4-ADB1F787BC89} : Yes H264.E MoComp Intel : Yes {A74CCAE2-F466-45AE-86F5-AB8BE8AF8483} : Yes {9E5A0DCA-2B9C-414E-93FB-D2CFAE7E8E63} : Yes {07460004-7533-4E1A-BDE3-FF206BF5CE47} : Yes WMV9-B (WMV9 MoComp) : Yes WMV9-C (WMV9 IDCT) : Yes VC1-B (VC1 MoComp) : Yes VC1-C (VC1 IDCT) : Yes {604F8E64-4951-4C54-88FE-ABD25C15B3D6} : Yes {604F8E66-4951-4C54-88FE-ABD25C15B3D6} : Yes Accelerated Video Processors {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F} : Yes Bob Device : Yes Progressive Device : Yes Software Device : Yes Video Driver Expected Windows Version : 4.00 Screen Saver Active : No Low Power Saving Active : No Power Off Saving Active : No Mode Mode : 1280x800 32-bit Refresh Rate : 60Hz Virtual Desktop Size : 1280x800 Video Modes Mode 0 : 320x200 8-bit 60Hz Mode 1 : 320x200 16-bit 60Hz Mode 2 : 320x200 32-bit 60Hz Mode 3 : 320x240 8-bit 60Hz Mode 4 : 320x240 16-bit 60Hz Mode 5 : 320x240 32-bit 60Hz Mode 6 : 400x300 8-bit 60Hz Mode 7 : 400x300 16-bit 60Hz Mode 8 : 400x300 32-bit 60Hz Mode 9 : 512x384 8-bit 60Hz Mode 10 : 512x384 16-bit 60Hz Mode 11 : 512x384 32-bit 60Hz Mode 12 : 640x400 8-bit 60Hz Mode 13 : 640x400 16-bit 60Hz Mode 14 : 640x400 32-bit 60Hz Mode 15 : 640x480 8-bit 60Hz Mode 16 : 640x480 16-bit 60Hz Mode 17 : 640x480 32-bit 60Hz Mode 18 : 800x600 8-bit 60Hz Mode 19 : 800x600 16-bit 60Hz Mode 20 : 800x600 32-bit 60Hz Mode 21 : 1024x768 8-bit 60Hz Mode 22 : 1024x768 16-bit 60Hz Mode 23 : 1024x768 32-bit 60Hz Mode 24 : 1280x600 8-bit 60Hz Mode 25 : 1280x600 16-bit 60Hz Mode 26 : 1280x600 32-bit 60Hz Mode 27 : 1280x720 8-bit 60Hz Mode 28 : 1280x720 16-bit 60Hz Mode 29 : 1280x720 32-bit 60Hz Mode 30 : 1280x768 8-bit 60Hz Mode 31 : 1280x768 16-bit 60Hz Mode 32 : 1280x768 32-bit 60Hz Mode 33 : 1280x800 8-bit 60Hz Mode 34 : 1280x800 16-bit 60Hz Mode 35 : 1280x800 32-bit 60Hz Device Mode Characteristics Physical Medium Width : 452 mm / 18 in Physical Medium Height : 282 mm / 11 in Recommended Display Size : 25 in Maximum Resolution : 96x96 dpi Colour Bits/Planes : 32-bit / 1-bit Colour Resolution : 24-bit Pixel Width/Height/Diagonal : 36 / 36 / 51 Enhanced Video Settings Animation Effects Enabled : Yes Full Windows Drag Enabled : Yes Font Smoothing Enabled : Yes High Contrast Enabled : No RE: Video Card Compatibility - garrlker - 05-14-2013 Your IGP isn't powerful enough. RE: Video Card Compatibility - admin89 - 05-14-2013 Quote:my graphics cardIt's not even a "card" , just old onboard GPU (a tiny chip that locate on your motherboard) It won't work well with Dolphin and that onboard GPU is only capable of playing multimedia like video , gaming is out of the question (except some web games or some ancient games) RE: Video Card Compatibility - garrlker - 05-14-2013 Since you have a mobile chipset I can assume you're probably on a laptop. Sorry but I don't know if you can fix that error. Try open gl though. And also Quote: Bare Minimum Requirements for openGLRegardless of performance here are the minimum video card requirements just to get dolphin to run: Nvidia: Geforce 6 series or higher ATI: HD2000 series or higher Intel: GMA 4500 series or higher, although you may still encounter problem RE: Video Card Compatibility - MayImilae - 05-14-2013 Incorrect, at least since the GLSL merger. GLSL requires OpenGL 3 support. So that puts it at: Nvidia GeForce 8xxx or higher ATI HD2000 or higher Intel HD Graphics 6th generation or higher (still have problems) It's beyond what his laptop is capable of. He could potentially use 3.5 though, with the old OpenGL backend. RE: Video Card Compatibility - vdsvpsdotcom - 05-14-2013 Ok, so the Clearing Cache Code related cache is probably related to the incompatibility of my video chip? RE: Video Card Compatibility - admin89 - 05-14-2013 Leave his GPU aside , his CPU is horrible for most games . If was him , i would give up or buy/build a gaming computer I can say Intel HD 3000 or HD 4000 is the minimum requirement for Dolphin at lowest graphic settings (Graphic intensive games like SMG,XenoBlade, Zelda SS are another story though) , a slower/older GPU is hopeless RE: Video Card Compatibility - garrlker - 05-14-2013 I'd say the same, but I don't know what his cpu is. I had a laptop with the exact same igp/ram specs(it could run a earlier revision of dolphin with luigis mansion at 8fps at the title screen) and it had a celeron at 1.6ghz. So I can guess it's really weak. But yeah, for $300 you can get build a pc that gets decent-great performance on many games. Edit: With HLE audio. LLE would be to demanding. RE: Video Card Compatibility - admin89 - 05-14-2013 Quote:but I don't know what his cpu isClick on his user name to see his profile : CPU - Core 2 duo @ 2.1GHz RE: Video Card Compatibility - garrlker - 05-14-2013 (05-14-2013, 02:11 PM)admin89 Wrote:Quote:but I don't know what his cpu isClick on his user name to see his profile : CPU - Core 2 duo @ 2.1GHz Well.... yep. Forgot about that lol.
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